23 lines
1.1 KiB
C++
23 lines
1.1 KiB
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
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* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*/
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#ifndef ACORE_SKILL_EXTRA_ITEMS_H
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#define ACORE_SKILL_EXTRA_ITEMS_H
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#include "Common.h"
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// predef classes used in functions
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class Player;
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// returns true and sets the appropriate info if the player can create a perfect item with the given spellId
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bool CanCreatePerfectItem(Player* player, uint32 spellId, float& perfectCreateChance, uint32& perfectItemType);
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// load perfection proc info from DB
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void LoadSkillPerfectItemTable();
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// returns true and sets the appropriate info if the player can create extra items with the given spellId
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bool canCreateExtraItems(Player* player, uint32 spellId, float& additionalChance, int32& newMaxOrEntry);
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// function to load the extra item creation info from DB
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void LoadSkillExtraItemTable();
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#endif
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