Files
azerothcore-wotlk/src/server/game/Handlers/PetHandler.cpp
Yehonal c8f43d8584 feat(Core/Movement): Improved pathfinding, collisions and movements (#4220)
Npc positioning
Implemented slope check to avoid unwanted climbing for some kind of movements (backwards, repositioning etc.)
Implemented backwards movement
Re-implemented circle repositioning algorithm (smartest than retail, but with the same feeling)
Fixed random position of summoned minions
Improved pet following movement. Also, they attack NPC from behind now. Thanks to @Footman

Swimming creatures
Fixed max_z coordinate for swimming creatures. Now only part of their body is allowed to be out of the water level
Fixed pathfinder for swimming creatures creating shortcuts for specific segments, now they swim underwater to reach the seashore instead of flying above the water level.
Creatures with water InhabitType but no swimming flag now, when not in combat, will walk on water depth instead of swimming. Thanks @jackpoz for the original code
UNIT_FLAG_SWIMMING in UpdateEnvironmentIfNeeded to show the swimming animation correctly when underwater
Implemented HasEnoughWater check to avoid swimming creatures to go where the water level is too low but also to properly enable swimming animation only when a creature has enough water to swim.

Walking creatures
Extended the DetourNavMeshQuery adding area cost based on walkability (slope angle + source height) to find better paths at runtime instead of completely remove them from mmaps
improve Z height in certain conditions (see #4205, #4203, #4247 )

Flying creatures
Rewriting of the hover system
Removed hacks and improved the UpdateEnvironmentIfNeeded. Now creatures can properly switch from flying to walk etc.
Spells
LOS on spell effect must be calculated on CollisionHeight and HitSpherePoint instead of position coords.
Improved position for object/creature spawned via spells
Improved checks for Fleeing movements (fear spells)

Other improvements
Implemented method to calculate the CollisionWidth from dbc (used by repositioning algorithm etc.)
Improved raycast and collision checks

Co-authored-by: Footman <p.alexej@freenet.de>
Co-authored-by: Helias <stefanoborzi32@gmail.com>
Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com>
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
2021-02-01 01:34:27 +01:00

1463 lines
57 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license: https://github.com/azerothcore/azerothcore-wotlk/blob/master/LICENSE-GPL2
* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*/
#include "Common.h"
#include "WorldPacket.h"
#include "WorldSession.h"
#include "ObjectMgr.h"
#include "SpellMgr.h"
#include "Log.h"
#include "Opcodes.h"
#include "Spell.h"
#include "ObjectAccessor.h"
#include "CreatureAI.h"
#include "Util.h"
#include "Pet.h"
#include "World.h"
#include "Group.h"
#include "SpellInfo.h"
#include "Player.h"
#include "Chat.h"
class LoadPetFromDBQueryHolder : public SQLQueryHolder
{
private:
const uint32 m_petNumber;
const bool m_current;
const uint32 m_diffTime;
const std::string m_actionBar;
const uint32 m_savedHealth;
const uint32 m_savedMana;
public:
LoadPetFromDBQueryHolder(uint32 petNumber, bool current, uint32 diffTime, std::string actionBar, uint32 health, uint32 mana)
: m_petNumber(petNumber), m_current(current), m_diffTime(diffTime), m_actionBar(actionBar),
m_savedHealth(health), m_savedMana(mana) { }
uint32 GetPetNumber() const { return m_petNumber; }
uint32 GetDiffTime() const { return m_diffTime; }
bool GetCurrent() const { return m_current; }
uint32 GetSavedHealth() const { return m_savedHealth; }
uint32 GetSavedMana() const { return m_savedMana; }
std::string GetActionBar() const { return m_actionBar; }
bool Initialize();
};
bool LoadPetFromDBQueryHolder::Initialize()
{
SetSize(MAX_PET_LOAD_QUERY);
bool res = true;
PreparedStatement* stmt = nullptr;
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PET_AURA);
stmt->setUInt32(0, m_petNumber);
res &= SetPreparedQuery(PET_LOAD_QUERY_LOADAURAS, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PET_SPELL);
stmt->setUInt32(0, m_petNumber);
res &= SetPreparedQuery(PET_LOAD_QUERY_LOADSPELLS, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PET_SPELL_COOLDOWN);
stmt->setUInt32(0, m_petNumber);
res &= SetPreparedQuery(PET_LOAD_QUERY_LOADSPELLCOOLDOWN, stmt);
return res;
}
uint8 WorldSession::HandleLoadPetFromDBFirstCallback(PreparedQueryResult result, uint8 asynchLoadType)
{
if (!GetPlayer() || GetPlayer()->GetPet() || GetPlayer()->GetVehicle() || GetPlayer()->IsSpectator())
return PET_LOAD_ERROR;
if (!result)
return PET_LOAD_NO_RESULT;
Field* fields = result->Fetch();
// Xinef: this can happen if fetch is called twice, impossibru.
if (!fields)
return PET_LOAD_ERROR;
Player* owner = GetPlayer();
// update for case of current pet "slot = 0"
uint32 petentry = fields[1].GetUInt32();
if (!petentry)
return PET_LOAD_NO_RESULT;
uint8 petSlot = fields[7].GetUInt8();
bool current = petSlot == PET_SAVE_AS_CURRENT;
uint32 summon_spell_id = fields[15].GetUInt32();
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(summon_spell_id); // CANT BE NULL
bool is_temporary_summoned = spellInfo && spellInfo->GetDuration() > 0;
uint32 pet_number = fields[0].GetUInt32();
uint32 savedhealth = fields[10].GetUInt32();
uint32 savedmana = fields[11].GetUInt32();
PetType pet_type = PetType(fields[16].GetUInt8());
// xinef: BG resurrect, overwrite saved value
if (asynchLoadType == PET_LOAD_BG_RESURRECT)
savedhealth = 1;
if (pet_type == HUNTER_PET && savedhealth == 0 && asynchLoadType != PET_LOAD_SUMMON_DEAD_PET)
{
WorldPacket data(SMSG_CAST_FAILED, 1 + 4 + 1 + 4);
data << uint8(0);
data << uint32(883);
data << uint8(SPELL_FAILED_TARGETS_DEAD);
SendPacket(&data);
owner->RemoveSpellCooldown(883, false);
return PET_LOAD_ERROR;
}
// check temporary summoned pets like mage water elemental
if (current && is_temporary_summoned)
return PET_LOAD_ERROR;
if (pet_type == HUNTER_PET)
{
CreatureTemplate const* creatureInfo = sObjectMgr->GetCreatureTemplate(petentry);
if (!creatureInfo || !creatureInfo->IsTameable(owner->CanTameExoticPets()))
return PET_LOAD_ERROR;
}
Map* map = owner->GetMap();
uint32 guid = sObjectMgr->GenerateLowGuid(HIGHGUID_PET);
Pet* pet = new Pet(owner, pet_type);
LoadPetFromDBQueryHolder* holder = new LoadPetFromDBQueryHolder(pet_number, current, uint32(time(nullptr) - fields[14].GetUInt32()), fields[13].GetString(), savedhealth, savedmana);
if (!pet->Create(guid, map, owner->GetPhaseMask(), petentry, pet_number) || !holder->Initialize())
{
delete pet;
delete holder;
return PET_LOAD_ERROR;
}
float px, py, pz;
owner->GetClosePoint(px, py, pz, pet->GetObjectSize(), PET_FOLLOW_DIST, pet->GetFollowAngle());
if (!pet->IsPositionValid())
{
sLog->outError("Pet (guidlow %d, entry %d) not loaded. Suggested coordinates isn't valid (X: %f Y: %f)", pet->GetGUIDLow(), pet->GetEntry(), pet->GetPositionX(), pet->GetPositionY());
delete pet;
delete holder;
return PET_LOAD_ERROR;
}
pet->SetLoading(true);
pet->Relocate(px, py, pz, owner->GetOrientation());
pet->setPetType(pet_type);
pet->setFaction(owner->getFaction());
pet->SetUInt32Value(UNIT_CREATED_BY_SPELL, summon_spell_id);
if (pet->IsCritter())
{
map->AddToMap(pet->ToCreature(), true);
pet->SetLoading(false); // xinef, mine
delete holder;
return PET_LOAD_OK;
}
if (pet->getPetType() == HUNTER_PET || pet->GetCreatureTemplate()->type == CREATURE_TYPE_DEMON || pet->GetCreatureTemplate()->type == CREATURE_TYPE_UNDEAD)
pet->GetCharmInfo()->SetPetNumber(pet_number, pet->IsPermanentPetFor(owner)); // Show pet details tab (Shift+P) only for hunter pets, demons or undead
else
pet->GetCharmInfo()->SetPetNumber(pet_number, false);
pet->SetDisplayId(fields[3].GetUInt32());
pet->SetNativeDisplayId(fields[3].GetUInt32());
uint32 petlevel = fields[4].GetUInt16();
pet->SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_NONE);
pet->SetName(fields[8].GetString());
switch (pet->getPetType())
{
case SUMMON_PET:
petlevel = owner->getLevel();
if (pet->IsPetGhoul())
pet->SetUInt32Value(UNIT_FIELD_BYTES_0, 0x400); // class = rogue
else
pet->SetUInt32Value(UNIT_FIELD_BYTES_0, 0x800); // class = mage
pet->SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
// this enables popup window (pet dismiss, cancel)
break;
case HUNTER_PET:
pet->SetUInt32Value(UNIT_FIELD_BYTES_0, 0x02020100); // class = warrior, gender = none, power = focus
pet->SetSheath(SHEATH_STATE_MELEE);
pet->SetByteFlag(UNIT_FIELD_BYTES_2, 2, fields[9].GetBool() ? UNIT_CAN_BE_ABANDONED : UNIT_CAN_BE_RENAMED | UNIT_CAN_BE_ABANDONED);
pet->SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
// this enables popup window (pet abandon, cancel)
pet->SetMaxPower(POWER_HAPPINESS, pet->GetCreatePowers(POWER_HAPPINESS));
pet->SetPower(POWER_HAPPINESS, fields[12].GetUInt32());
pet->setPowerType(POWER_FOCUS);
break;
default:
if (!pet->IsPetGhoul())
sLog->outError("Pet have incorrect type (%u) for pet loading.", pet->getPetType());
break;
}
pet->SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, uint32(time(nullptr))); // cast can't be helped here
pet->SetCreatorGUID(owner->GetGUID());
owner->SetMinion(pet, true);
pet->InitStatsForLevel(petlevel);
pet->SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, fields[5].GetUInt32());
pet->SynchronizeLevelWithOwner();
pet->SetReactState(ReactStates(fields[6].GetUInt8()));
pet->SetCanModifyStats(true);
// set current pet as current
// 0=current
// 1..MAX_PET_STABLES in stable slot
// PET_SAVE_NOT_IN_SLOT(100) = not stable slot (summoning))
if (petSlot)
{
SQLTransaction trans = CharacterDatabase.BeginTransaction();
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UDP_CHAR_PET_SLOT_BY_SLOT_EXCLUDE_ID);
stmt->setUInt8(0, uint8(PET_SAVE_NOT_IN_SLOT));
stmt->setUInt32(1, owner->GetGUIDLow());
stmt->setUInt8(2, uint8(PET_SAVE_AS_CURRENT));
stmt->setUInt32(3, pet_number);
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_PET_SLOT_BY_ID);
stmt->setUInt8(0, uint8(PET_SAVE_AS_CURRENT));
stmt->setUInt32(1, owner->GetGUIDLow());
stmt->setUInt32(2, pet_number);
trans->Append(stmt);
CharacterDatabase.CommitTransaction(trans);
}
// Send fake summon spell cast - this is needed for correct cooldown application for spells
// Example: 46584 - without this cooldown (which should be set always when pet is loaded) isn't set clientside
// TODO: pets should be summoned from real cast instead of just faking it?
if (summon_spell_id)
{
WorldPacket data(SMSG_SPELL_GO, (8 + 8 + 4 + 4 + 2));
data.append(owner->GetPackGUID());
data.append(owner->GetPackGUID());
data << uint8(0);
data << uint32(summon_spell_id);
data << uint32(256); // CAST_FLAG_UNKNOWN3
data << uint32(0);
owner->SendMessageToSet(&data, true);
}
// do it as early as possible!
pet->InitTalentForLevel(); // set original talents points before spell loading
if (!is_temporary_summoned)
pet->GetCharmInfo()->InitPetActionBar();
map->AddToMap(pet->ToCreature(), true);
if (pet->getPetType() == SUMMON_PET && !current) //all (?) summon pets come with full health when called, but not when they are current
pet->SetPower(POWER_MANA, pet->GetMaxPower(POWER_MANA));
else
{
pet->SetHealth(savedhealth > pet->GetMaxHealth() ? pet->GetMaxHealth() : savedhealth);
pet->SetPower(POWER_MANA, savedmana > pet->GetMaxPower(POWER_MANA) ? pet->GetMaxPower(POWER_MANA) : savedmana);
}
pet->SetAsynchLoadType(asynchLoadType);
// xinef: clear any old result
if (_loadPetFromDBSecondCallback.ready())
{
SQLQueryHolder* param;
_loadPetFromDBSecondCallback.get(param);
delete param;
}
_loadPetFromDBSecondCallback.cancel();
_loadPetFromDBSecondCallback = CharacterDatabase.DelayQueryHolder((SQLQueryHolder*)holder);
return PET_LOAD_OK;
}
void WorldSession::HandleLoadPetFromDBSecondCallback(LoadPetFromDBQueryHolder* holder)
{
if (!GetPlayer())
return;
Player* owner = GetPlayer();
Pet* pet = owner->GetPet();
if (!pet)
return;
pet->_LoadAuras(holder->GetPreparedResult(PET_LOAD_QUERY_LOADAURAS), holder->GetDiffTime());
bool current = holder->GetCurrent();
uint32 summon_spell_id = pet->GetUInt32Value(UNIT_CREATED_BY_SPELL);
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(summon_spell_id); // CANT BE NULL
bool is_temporary_summoned = spellInfo && spellInfo->GetDuration() > 0;
// load action bar, if data broken will fill later by default spells.
if (!is_temporary_summoned)
{
pet->_LoadSpells(holder->GetPreparedResult(PET_LOAD_QUERY_LOADSPELLS));
pet->InitTalentForLevel(); // re-init to check talent count
pet->_LoadSpellCooldowns(holder->GetPreparedResult(PET_LOAD_QUERY_LOADSPELLCOOLDOWN));
pet->LearnPetPassives();
pet->InitLevelupSpellsForLevel();
pet->CastPetAuras(current);
pet->GetCharmInfo()->LoadPetActionBar(holder->GetActionBar()); // action bar stored in already read string
}
pet->CleanupActionBar(); // remove unknown spells from action bar after load
owner->PetSpellInitialize();
owner->SendTalentsInfoData(true);
if (owner->GetGroup())
owner->SetGroupUpdateFlag(GROUP_UPDATE_PET);
//set last used pet number (for use in BG's)
if (owner->GetTypeId() == TYPEID_PLAYER && pet->isControlled() && !pet->isTemporarySummoned() && (pet->getPetType() == SUMMON_PET || pet->getPetType() == HUNTER_PET))
{
owner->ToPlayer()->SetLastPetNumber(holder->GetPetNumber());
owner->SetLastPetSpell(pet->GetUInt32Value(UNIT_CREATED_BY_SPELL));
}
if (pet->getPetType() == SUMMON_PET && !current) //all (?) summon pets come with full health when called, but not when they are current
{
pet->SetPower(POWER_MANA, pet->GetMaxPower(POWER_MANA));
pet->SetHealth(pet->GetMaxHealth());
}
else
{
if (!holder->GetSavedHealth() && pet->getPetType() == HUNTER_PET && pet->GetAsynchLoadType() != PET_LOAD_SUMMON_DEAD_PET)
pet->setDeathState(JUST_DIED);
else
{
pet->SetHealth(holder->GetSavedHealth() > pet->GetMaxHealth() ? pet->GetMaxHealth() : holder->GetSavedHealth());
pet->SetPower(POWER_MANA, holder->GetSavedMana() > pet->GetMaxPower(POWER_MANA) ? pet->GetMaxPower(POWER_MANA) : holder->GetSavedMana());
}
}
pet->SetLoading(false);
owner->SetTemporaryUnsummonedPetNumber(0); // clear this only if pet is loaded successfuly
// current
if (current && owner->IsPetNeedBeTemporaryUnsummoned())
{
owner->UnsummonPetTemporaryIfAny();
return;
}
pet->HandleAsynchLoadSucceed();
return;
}
void WorldSession::HandleDismissCritter(WorldPacket& recvData)
{
uint64 guid;
recvData >> guid;
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_DISMISS_CRITTER for GUID " UI64FMTD, guid);
#endif
Unit* pet = ObjectAccessor::GetCreatureOrPetOrVehicle(*_player, guid);
if (!pet)
{
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
sLog->outDebug(LOG_FILTER_NETWORKIO, "Vanitypet (guid: %u) does not exist - player '%s' (guid: %u / account: %u) attempted to dismiss it (possibly lagged out)", uint32(GUID_LOPART(guid)), GetPlayer()->GetName().c_str(), GetPlayer()->GetGUIDLow(), GetAccountId());
#endif
return;
}
if (_player->GetCritterGUID() == pet->GetGUID())
{
if (pet->GetTypeId() == TYPEID_UNIT && pet->ToCreature()->IsSummon())
pet->ToTempSummon()->UnSummon();
}
}
void WorldSession::HandlePetAction(WorldPacket& recvData)
{
uint64 guid1;
uint32 data;
uint64 guid2;
recvData >> guid1; //pet guid
recvData >> data;
recvData >> guid2; //tag guid
uint32 spellid = UNIT_ACTION_BUTTON_ACTION(data);
uint8 flag = UNIT_ACTION_BUTTON_TYPE(data); //delete = 0x07 CastSpell = C1
// used also for charmed creature
Unit* pet = ObjectAccessor::GetUnit(*_player, guid1);
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
sLog->outDetail("HandlePetAction: Pet %u - flag: %u, spellid: %u, target: %u.", uint32(GUID_LOPART(guid1)), uint32(flag), spellid, uint32(GUID_LOPART(guid2)));
#endif
if (!pet)
{
sLog->outError("HandlePetAction: Pet (GUID: %u) doesn't exist for player '%s'", uint32(GUID_LOPART(guid1)), GetPlayer()->GetName().c_str());
return;
}
if (pet != GetPlayer()->GetFirstControlled())
{
sLog->outError("HandlePetAction: Pet (GUID: %u) does not belong to player '%s'", uint32(GUID_LOPART(guid1)), GetPlayer()->GetName().c_str());
return;
}
if (!pet->IsAlive())
{
// xinef: allow dissmis dead pets
SpellInfo const* spell = (flag == ACT_ENABLED || flag == ACT_PASSIVE) ? sSpellMgr->GetSpellInfo(spellid) : nullptr;
if ((flag != ACT_COMMAND || spellid != COMMAND_ABANDON) && (!spell || !spell->HasAttribute(SPELL_ATTR0_CASTABLE_WHILE_DEAD)))
return;
}
// Xinef: allow to controll players
if (pet->GetTypeId() == TYPEID_PLAYER && flag != ACT_COMMAND && flag != ACT_REACTION)
return;
if (GetPlayer()->m_Controlled.size() == 1)
HandlePetActionHelper(pet, guid1, spellid, flag, guid2);
else
{
//If a pet is dismissed, m_Controlled will change
std::vector<Unit*> controlled;
for (Unit::ControlSet::iterator itr = GetPlayer()->m_Controlled.begin(); itr != GetPlayer()->m_Controlled.end(); ++itr)
{
// xinef: allow to dissmis dead pets
if ((*itr)->GetEntry() == pet->GetEntry() && ((*itr)->IsAlive() || (flag == ACT_COMMAND && spellid == COMMAND_ABANDON)))
controlled.push_back(*itr);
// xinef: mirror image blizzard crappness
else if ((*itr)->GetEntry() == NPC_MIRROR_IMAGE && flag == ACT_COMMAND && spellid == COMMAND_FOLLOW)
{
(*itr)->InterruptNonMeleeSpells(false);
}
}
for (std::vector<Unit*>::iterator itr = controlled.begin(); itr != controlled.end(); ++itr)
HandlePetActionHelper(*itr, guid1, spellid, flag, guid2);
}
}
void WorldSession::HandlePetStopAttack(WorldPacket& recvData)
{
uint64 guid;
recvData >> guid;
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_PET_STOP_ATTACK for GUID " UI64FMTD "", guid);
#endif
Unit* pet = ObjectAccessor::GetCreatureOrPetOrVehicle(*_player, guid);
if (!pet)
{
sLog->outError("HandlePetStopAttack: Pet %u does not exist", uint32(GUID_LOPART(guid)));
return;
}
if (pet != GetPlayer()->GetPet() && pet != GetPlayer()->GetCharm())
{
sLog->outError("HandlePetStopAttack: Pet GUID %u isn't a pet or charmed creature of player %s", uint32(GUID_LOPART(guid)), GetPlayer()->GetName().c_str());
return;
}
if (!pet->IsAlive())
return;
pet->AttackStop();
pet->ClearInPetCombat();
}
void WorldSession::HandlePetActionHelper(Unit* pet, uint64 guid1, uint16 spellid, uint16 flag, uint64 guid2)
{
CharmInfo* charmInfo = pet->GetCharmInfo();
if (!charmInfo)
{
sLog->outError("WorldSession::HandlePetAction(petGuid: " UI64FMTD ", tagGuid: " UI64FMTD ", spellId: %u, flag: %u): object (entry: %u TypeId: %u) is considered pet-like but doesn't have a charminfo!",
guid1, guid2, spellid, flag, pet->GetGUIDLow(), pet->GetTypeId());
return;
}
switch (flag)
{
case ACT_COMMAND: //0x07
switch (spellid)
{
case COMMAND_STAY: //flat=1792 //STAY
{
bool controlledMotion = pet->GetMotionMaster()->GetMotionSlotType(MOTION_SLOT_CONTROLLED) != NULL_MOTION_TYPE;
if (!controlledMotion)
{
pet->StopMovingOnCurrentPos();
pet->GetMotionMaster()->Clear(false);
pet->GetMotionMaster()->MoveIdle();
}
charmInfo->SetCommandState(COMMAND_STAY);
charmInfo->SetIsCommandAttack(false);
charmInfo->SetIsCommandFollow(false);
charmInfo->SetIsFollowing(false);
charmInfo->SetIsReturning(false);
charmInfo->SetIsAtStay(!controlledMotion);
charmInfo->SaveStayPosition(controlledMotion);
if (pet->ToPet())
pet->ToPet()->ClearCastWhenWillAvailable();
charmInfo->SetForcedSpell(0);
charmInfo->SetForcedTargetGUID(0);
break;
}
case COMMAND_FOLLOW: //spellid=1792 //FOLLOW
{
pet->AttackStop();
pet->InterruptNonMeleeSpells(false);
pet->ClearInPetCombat();
pet->GetMotionMaster()->MoveFollow(_player, PET_FOLLOW_DIST, pet->GetFollowAngle());
if (pet->ToPet())
pet->ToPet()->ClearCastWhenWillAvailable();
charmInfo->SetCommandState(COMMAND_FOLLOW);
charmInfo->SetIsCommandAttack(false);
charmInfo->SetIsAtStay(false);
charmInfo->SetIsReturning(true);
charmInfo->SetIsCommandFollow(true);
charmInfo->SetIsFollowing(false);
charmInfo->RemoveStayPosition();
charmInfo->SetForcedSpell(0);
charmInfo->SetForcedTargetGUID(0);
break;
}
case COMMAND_ATTACK: //spellid=1792 //ATTACK
{
// Can't attack if owner is pacified
if (_player->HasAuraType(SPELL_AURA_MOD_PACIFY))
{
//pet->SendPetCastFail(spellid, SPELL_FAILED_PACIFIED);
//TODO: Send proper error message to client
return;
}
// only place where pet can be player
Unit* TargetUnit = ObjectAccessor::GetUnit(*_player, guid2);
if (!TargetUnit)
return;
if (Unit* owner = pet->GetOwner())
if (!owner->IsValidAttackTarget(TargetUnit))
return;
// pussywizard:
if (Creature* creaturePet = pet->ToCreature())
if (!creaturePet->_CanDetectFeignDeathOf(TargetUnit) || !creaturePet->CanCreatureAttack(TargetUnit))
return;
// Not let attack through obstructions
bool checkLos = !MMAP::MMapFactory::IsPathfindingEnabled(pet->GetMap()) ||
(TargetUnit->GetTypeId() == TYPEID_UNIT && (TargetUnit->ToCreature()->isWorldBoss() || TargetUnit->ToCreature()->IsDungeonBoss()));
if (checkLos && !pet->IsWithinLOSInMap(TargetUnit))
{
WorldPacket data(SMSG_CAST_FAILED, 1 + 4 + 1);
data << uint8(0);
data << uint32(7389);
data << uint8(SPELL_FAILED_LINE_OF_SIGHT);
SendPacket(&data);
return;
}
pet->ClearUnitState(UNIT_STATE_FOLLOW);
// This is true if pet has no target or has target but targets differs.
if (pet->GetVictim() != TargetUnit || (pet->GetVictim() == TargetUnit && !pet->GetCharmInfo()->IsCommandAttack()))
{
pet->AttackStop();
if (pet->GetTypeId() != TYPEID_PLAYER && pet->ToCreature()->IsAIEnabled)
{
charmInfo->SetIsCommandAttack(true);
charmInfo->SetIsAtStay(false);
charmInfo->SetIsFollowing(false);
charmInfo->SetIsCommandFollow(false);
charmInfo->SetIsReturning(false);
pet->ToCreature()->AI()->AttackStart(TargetUnit);
//10% chance to play special pet attack talk, else growl
if (pet->IsPet() && ((Pet*)pet)->getPetType() == SUMMON_PET && pet != TargetUnit && urand(0, 100) < 10)
pet->SendPetTalk((uint32)PET_TALK_ATTACK);
else
{
// 90% chance for pet and 100% chance for charmed creature
pet->SendPetAIReaction(guid1);
}
}
else // charmed player
{
charmInfo->SetIsCommandAttack(true);
charmInfo->SetIsAtStay(false);
charmInfo->SetIsFollowing(false);
charmInfo->SetIsCommandFollow(false);
charmInfo->SetIsReturning(false);
pet->Attack(TargetUnit, true);
pet->SendPetAIReaction(guid1);
}
}
break;
}
case COMMAND_ABANDON: // abandon (hunter pet) or dismiss (summoned pet)
if (pet->GetCharmerGUID() == GetPlayer()->GetGUID())
{
if (pet->IsSummon())
pet->ToTempSummon()->UnSummon();
else
_player->StopCastingCharm();
}
else if (pet->GetOwnerGUID() == GetPlayer()->GetGUID())
{
ASSERT(pet->GetTypeId() == TYPEID_UNIT);
if (pet->IsPet())
{
if (pet->ToPet()->getPetType() == HUNTER_PET)
GetPlayer()->RemovePet(pet->ToPet(), PET_SAVE_AS_DELETED);
else
//dismissing a summoned pet is like killing them (this prevents returning a soulshard...)
pet->setDeathState(CORPSE);
}
else if (pet->HasUnitTypeMask(UNIT_MASK_MINION | UNIT_MASK_SUMMON | UNIT_MASK_GUARDIAN | UNIT_MASK_CONTROLABLE_GUARDIAN))
{
pet->ToTempSummon()->UnSummon();
}
}
break;
default:
sLog->outError("WORLD: unknown PET flag Action %i and spellid %i.", uint32(flag), spellid);
}
break;
case ACT_REACTION: // 0x6
switch (spellid)
{
case REACT_PASSIVE: //passive
pet->AttackStop();
if (pet->ToPet())
pet->ToPet()->ClearCastWhenWillAvailable();
pet->ClearInPetCombat();
[[fallthrough]]; // TODO: Not sure whether the fallthrough was a mistake (forgetting a break) or intended. This should be double-checked.
case REACT_DEFENSIVE: //recovery
case REACT_AGGRESSIVE: //activete
if (pet->GetTypeId() == TYPEID_UNIT)
pet->ToCreature()->SetReactState(ReactStates(spellid));
else
charmInfo->SetPlayerReactState(ReactStates(spellid));
break;
}
break;
case ACT_DISABLED: // 0x81 spell (disabled), ignore
case ACT_PASSIVE: // 0x01
case ACT_ENABLED: // 0xC1 spell
{
Unit* unit_target = nullptr;
// do not cast unknown spells
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellid);
if (!spellInfo)
{
sLog->outError("WORLD: unknown PET spell id %i", spellid);
return;
}
if (guid2)
unit_target = ObjectAccessor::GetUnit(*_player, guid2);
else if (!spellInfo->IsPositive())
return;
for (uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i)
{
if (spellInfo->Effects[i].TargetA.GetTarget() == TARGET_UNIT_SRC_AREA_ENEMY || spellInfo->Effects[i].TargetA.GetTarget() == TARGET_UNIT_DEST_AREA_ENEMY || spellInfo->Effects[i].TargetA.GetTarget() == TARGET_DEST_DYNOBJ_ENEMY)
return;
}
// do not cast not learned spells
if (!pet->HasSpell(spellid) || spellInfo->IsPassive())
return;
// Clear the flags as if owner clicked 'attack'. AI will reset them
// after AttackStart, even if spell failed
charmInfo->SetIsAtStay(false);
charmInfo->SetIsCommandAttack(!pet->ToCreature()->HasReactState(REACT_PASSIVE));
charmInfo->SetIsReturning(false);
charmInfo->SetIsFollowing(false);
Spell* spell = new Spell(pet, spellInfo, TRIGGERED_NONE);
spell->LoadScripts(); // xinef: load for CheckPetCast
SpellCastResult result = spell->CheckPetCast(unit_target);
//auto turn to target unless possessed
if (result == SPELL_FAILED_UNIT_NOT_INFRONT && !pet->isPossessed() && !pet->IsVehicle())
{
if (unit_target)
{
pet->SetInFront(unit_target);
if (unit_target->GetTypeId() == TYPEID_PLAYER)
pet->SendUpdateToPlayer(unit_target->ToPlayer());
}
else if (Unit* unit_target2 = spell->m_targets.GetUnitTarget())
{
pet->SetInFront(unit_target2);
if (unit_target2->GetTypeId() == TYPEID_PLAYER)
pet->SendUpdateToPlayer(unit_target2->ToPlayer());
}
if (Unit* powner = pet->GetCharmerOrOwner())
if (powner->GetTypeId() == TYPEID_PLAYER)
pet->SendUpdateToPlayer(powner->ToPlayer());
result = SPELL_CAST_OK;
}
if (result == SPELL_CAST_OK)
{
pet->ToCreature()->AddSpellCooldown(spellid, 0, 0);
unit_target = spell->m_targets.GetUnitTarget();
//10% chance to play special pet attack talk, else growl
//actually this only seems to happen on special spells, fire shield for imp, torment for voidwalker, but it's stupid to check every spell
if (pet->IsPet() && (((Pet*)pet)->getPetType() == SUMMON_PET) && (pet != unit_target) && (urand(0, 100) < 10))
pet->SendPetTalk((uint32)PET_TALK_SPECIAL_SPELL);
else
{
pet->SendPetAIReaction(guid1);
}
if (unit_target && !GetPlayer()->IsFriendlyTo(unit_target) && !pet->isPossessed() && !pet->IsVehicle())
{
// This is true if pet has no target or has target but targets differs.
if (pet->GetVictim() != unit_target)
{
if (pet->ToCreature()->IsAIEnabled)
pet->ToCreature()->AI()->AttackStart(unit_target);
}
}
spell->prepare(&(spell->m_targets));
charmInfo->SetForcedSpell(0);
charmInfo->SetForcedTargetGUID(0);
}
else if (pet->ToPet() && (result == SPELL_FAILED_LINE_OF_SIGHT || result == SPELL_FAILED_OUT_OF_RANGE))
{
unit_target = spell->m_targets.GetUnitTarget();
bool haspositiveeffect = false;
if (!unit_target)
return;
// search positive effects for spell
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
{
if (spellInfo->_IsPositiveEffect(i, true))
{
haspositiveeffect = true;
break;
}
}
if (pet->isPossessed() || pet->IsVehicle())
Spell::SendCastResult(GetPlayer(), spellInfo, 0, result);
else if (GetPlayer()->IsFriendlyTo(unit_target) && !haspositiveeffect)
spell->SendPetCastResult(SPELL_FAILED_TARGET_FRIENDLY);
else
spell->SendPetCastResult(SPELL_FAILED_DONT_REPORT);
if (!pet->HasSpellCooldown(spellid))
if(pet->ToPet())
pet->ToPet()->RemoveSpellCooldown(spellid, true);
spell->finish(false);
delete spell;
if (_player->HasAuraType(SPELL_AURA_MOD_PACIFY))
return;
bool tempspellIsPositive = false;
if (!GetPlayer()->IsFriendlyTo(unit_target))
{
// only place where pet can be player
Unit* TargetUnit = ObjectAccessor::GetUnit(*_player, guid2);
if (!TargetUnit)
return;
if (Unit* owner = pet->GetOwner())
if (!owner->IsValidAttackTarget(TargetUnit))
return;
pet->ClearUnitState(UNIT_STATE_FOLLOW);
// This is true if pet has no target or has target but targets differs.
if (pet->GetVictim() != TargetUnit || (pet->GetVictim() == TargetUnit && !pet->GetCharmInfo()->IsCommandAttack()))
{
if (pet->GetVictim())
pet->AttackStop();
if (pet->GetTypeId() != TYPEID_PLAYER && pet->ToCreature() && pet->ToCreature()->IsAIEnabled)
{
charmInfo->SetIsCommandAttack(true);
charmInfo->SetIsAtStay(false);
charmInfo->SetIsFollowing(false);
charmInfo->SetIsCommandFollow(false);
charmInfo->SetIsReturning(false);
pet->ToCreature()->AI()->AttackStart(TargetUnit);
if (pet->IsPet() && ((Pet*)pet)->getPetType() == SUMMON_PET && pet != TargetUnit && urand(0, 100) < 10)
pet->SendPetTalk((uint32)PET_TALK_SPECIAL_SPELL);
else
pet->SendPetAIReaction(guid1);
}
else // charmed player
{
if (pet->GetVictim() && pet->GetVictim() != TargetUnit)
pet->AttackStop();
charmInfo->SetIsCommandAttack(true);
charmInfo->SetIsAtStay(false);
charmInfo->SetIsFollowing(false);
charmInfo->SetIsCommandFollow(false);
charmInfo->SetIsReturning(false);
pet->Attack(TargetUnit, true);
pet->SendPetAIReaction(guid1);
}
pet->ToPet()->CastWhenWillAvailable(spellid, unit_target, NULL, tempspellIsPositive);
}
}
else if (haspositiveeffect)
{
bool tempspellIsPositive = true;
pet->ClearUnitState(UNIT_STATE_FOLLOW);
// This is true if pet has no target or has target but targets differs.
Unit* victim = pet->GetVictim();
if (victim)
{
pet->AttackStop();
}
else
victim = nullptr;
if (pet->GetTypeId() != TYPEID_PLAYER && pet->ToCreature() && pet->ToCreature()->IsAIEnabled)
{
pet->StopMoving();
pet->GetMotionMaster()->Clear();
charmInfo->SetIsCommandAttack(false);
charmInfo->SetIsAtStay(false);
charmInfo->SetIsFollowing(false);
charmInfo->SetIsCommandFollow(false);
charmInfo->SetIsReturning(false);
pet->GetMotionMaster()->MoveChase(unit_target);
if (pet->IsPet() && ((Pet*)pet)->getPetType() == SUMMON_PET && pet != unit_target && urand(0, 100) < 10)
pet->SendPetTalk((uint32)PET_TALK_SPECIAL_SPELL);
else
{
pet->SendPetAIReaction(guid1);
}
pet->ToPet()->CastWhenWillAvailable(spellid, unit_target, victim, tempspellIsPositive);
}
}
}
else
{
// dont spam alerts
if (!charmInfo->GetForcedSpell())
{
if (pet->isPossessed() || pet->IsVehicle())
Spell::SendCastResult(GetPlayer(), spellInfo, 0, result);
else
spell->SendPetCastResult(result);
}
if (!pet->ToCreature()->HasSpellCooldown(spellid))
GetPlayer()->SendClearCooldown(spellid, pet);
spell->finish(false);
delete spell;
// reset specific flags in case of spell fail. AI will reset other flags
pet->PetSpellFail(spellInfo, unit_target, result);
}
break;
}
default:
sLog->outError("WORLD: unknown PET flag Action %i and spellid %i.", uint32(flag), spellid);
}
}
void WorldSession::HandlePetNameQuery(WorldPacket& recvData)
{
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
sLog->outDetail("HandlePetNameQuery. CMSG_PET_NAME_QUERY");
#endif
uint32 petnumber;
uint64 petguid;
recvData >> petnumber;
recvData >> petguid;
SendPetNameQuery(petguid, petnumber);
}
void WorldSession::SendPetNameQuery(uint64 petguid, uint32 petnumber)
{
Creature* pet = ObjectAccessor::GetCreatureOrPetOrVehicle(*_player, petguid);
if (!pet)
{
WorldPacket data(SMSG_PET_NAME_QUERY_RESPONSE, (4 + 1 + 4 + 1));
data << uint32(petnumber);
data << uint8(0);
data << uint32(0);
data << uint8(0);
SendPacket(&data);
return;
}
std::string name;
if (pet->GetEntry() == NPC_WATER_ELEMENTAL_PERM)
{
// Use localized creature name for the mage pet
LocaleConstant loc_idx = GetSessionDbLocaleIndex();
if (loc_idx != DEFAULT_LOCALE)
name = pet->GetNameForLocaleIdx(loc_idx);
else
name = pet->GetCreatureTemplate()->Name;
}
else
name = pet->GetName();
WorldPacket data(SMSG_PET_NAME_QUERY_RESPONSE, (4 + 4 + name.size() + 1));
data << uint32(petnumber);
data << name.c_str();
data << uint32(pet->GetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP));
if (pet->IsPet() && ((Pet*)pet)->GetDeclinedNames())
{
data << uint8(1);
for (uint8 i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
data << ((Pet*)pet)->GetDeclinedNames()->name[i];
}
else
data << uint8(0);
SendPacket(&data);
}
bool WorldSession::CheckStableMaster(uint64 guid)
{
// spell case or GM
if (guid == GetPlayer()->GetGUID())
{
if (!GetPlayer()->IsGameMaster() && !GetPlayer()->HasAuraType(SPELL_AURA_OPEN_STABLE))
{
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
sLog->outStaticDebug("Player (GUID:%u) attempt open stable in cheating way.", GUID_LOPART(guid));
#endif
return false;
}
}
// stable master case
else
{
if (!GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_STABLEMASTER))
{
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
sLog->outStaticDebug("Stablemaster (GUID:%u) not found or you can't interact with him.", GUID_LOPART(guid));
#endif
return false;
}
}
return true;
}
void WorldSession::HandlePetSetAction(WorldPacket& recvData)
{
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
sLog->outDetail("HandlePetSetAction. CMSG_PET_SET_ACTION");
#endif
uint64 petguid;
uint8 count;
recvData >> petguid;
Unit* checkPet = ObjectAccessor::GetUnit(*_player, petguid);
if (!checkPet || checkPet != _player->GetFirstControlled())
{
sLog->outError("HandlePetSetAction: Unknown pet (GUID: %u) or pet owner (GUID: %u)", GUID_LOPART(petguid), _player->GetGUIDLow());
return;
}
count = (recvData.size() == 24) ? 2 : 1;
uint32 position[2];
uint32 data[2];
bool move_command = false;
for (uint8 i = 0; i < count; ++i)
{
recvData >> position[i];
recvData >> data[i];
uint8 act_state = UNIT_ACTION_BUTTON_TYPE(data[i]);
//ignore invalid position
if (position[i] >= MAX_UNIT_ACTION_BAR_INDEX)
return;
// in the normal case, command and reaction buttons can only be moved, not removed
// at moving count == 2, at removing count == 1
// ignore attempt to remove command|reaction buttons (not possible at normal case)
if (act_state == ACT_COMMAND || act_state == ACT_REACTION)
{
if (count == 1)
return;
move_command = true;
}
}
Unit::ControlSet petsSet;
if (checkPet->GetEntry() != GUID_ENPART(petguid))
petsSet.insert(checkPet);
else
petsSet = _player->m_Controlled;
// Xinef: loop all pets with same entry (fixes partial state change for feral spirits)
for (Unit::ControlSet::const_iterator itr = petsSet.begin(); itr != petsSet.end(); ++itr)
{
Unit* pet = *itr;
if (checkPet->GetEntry() == GUID_ENPART(petguid) && pet->GetEntry() != GUID_ENPART(petguid))
continue;
CharmInfo* charmInfo = pet->GetCharmInfo();
if (!charmInfo)
{
sLog->outError("WorldSession::HandlePetSetAction: object (GUID: %u TypeId: %u) is considered pet-like but doesn't have a charminfo!", pet->GetGUIDLow(), pet->GetTypeId());
continue;
}
// check swap (at command->spell swap client remove spell first in another packet, so check only command move correctness)
if (move_command)
{
uint8 act_state_0 = UNIT_ACTION_BUTTON_TYPE(data[0]);
if (act_state_0 == ACT_COMMAND || act_state_0 == ACT_REACTION)
{
uint32 spell_id_0 = UNIT_ACTION_BUTTON_ACTION(data[0]);
UnitActionBarEntry const* actionEntry_1 = charmInfo->GetActionBarEntry(position[1]);
if (!actionEntry_1 || spell_id_0 != actionEntry_1->GetAction() ||
act_state_0 != actionEntry_1->GetType())
continue;
}
uint8 act_state_1 = UNIT_ACTION_BUTTON_TYPE(data[1]);
if (act_state_1 == ACT_COMMAND || act_state_1 == ACT_REACTION)
{
uint32 spell_id_1 = UNIT_ACTION_BUTTON_ACTION(data[1]);
UnitActionBarEntry const* actionEntry_0 = charmInfo->GetActionBarEntry(position[0]);
if (!actionEntry_0 || spell_id_1 != actionEntry_0->GetAction() ||
act_state_1 != actionEntry_0->GetType())
continue;
}
}
for (uint8 i = 0; i < count; ++i)
{
uint32 spell_id = UNIT_ACTION_BUTTON_ACTION(data[i]);
uint8 act_state = UNIT_ACTION_BUTTON_TYPE(data[i]);
//if it's act for spell (en/disable/cast) and there is a spell given (0 = remove spell) which pet doesn't know, don't add
if (!((act_state == ACT_ENABLED || act_state == ACT_DISABLED || act_state == ACT_PASSIVE) && spell_id && !pet->HasSpell(spell_id)))
{
if (SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spell_id))
{
//sign for autocast
if (act_state == ACT_ENABLED)
{
if (pet->GetTypeId() == TYPEID_UNIT && pet->IsPet())
((Pet*)pet)->ToggleAutocast(spellInfo, true);
else
for (Unit::ControlSet::iterator itr = GetPlayer()->m_Controlled.begin(); itr != GetPlayer()->m_Controlled.end(); ++itr)
if ((*itr)->GetEntry() == pet->GetEntry())
(*itr)->GetCharmInfo()->ToggleCreatureAutocast(spellInfo, true);
}
//sign for no/turn off autocast
else if (act_state == ACT_DISABLED)
{
if (pet->GetTypeId() == TYPEID_UNIT && pet->IsPet())
((Pet*)pet)->ToggleAutocast(spellInfo, false);
else
for (Unit::ControlSet::iterator itr = GetPlayer()->m_Controlled.begin(); itr != GetPlayer()->m_Controlled.end(); ++itr)
if ((*itr)->GetEntry() == pet->GetEntry())
(*itr)->GetCharmInfo()->ToggleCreatureAutocast(spellInfo, false);
}
}
charmInfo->SetActionBar(position[i], spell_id, ActiveStates(act_state));
}
}
}
}
void WorldSession::HandlePetRename(WorldPacket& recvData)
{
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
sLog->outDetail("HandlePetRename. CMSG_PET_RENAME");
#endif
uint64 petguid;
uint8 isdeclined;
std::string name;
DeclinedName declinedname;
recvData >> petguid;
recvData >> name;
recvData >> isdeclined;
Pet* pet = ObjectAccessor::FindPet(petguid);
// check it!
if (!pet || !pet->IsPet() || ((Pet*)pet)->getPetType() != HUNTER_PET ||
!pet->HasByteFlag(UNIT_FIELD_BYTES_2, 2, UNIT_CAN_BE_RENAMED) ||
pet->GetOwnerGUID() != _player->GetGUID() || !pet->GetCharmInfo())
return;
PetNameInvalidReason res = ObjectMgr::CheckPetName(name);
if (res != PET_NAME_SUCCESS)
{
SendPetNameInvalid(res, name, nullptr);
return;
}
if (sObjectMgr->IsReservedName(name))
{
SendPetNameInvalid(PET_NAME_RESERVED, name, nullptr);
return;
}
pet->SetName(name);
Unit* owner = pet->GetOwner();
if (owner && (owner->GetTypeId() == TYPEID_PLAYER) && owner->ToPlayer()->GetGroup())
owner->ToPlayer()->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_NAME);
pet->RemoveByteFlag(UNIT_FIELD_BYTES_2, 2, UNIT_CAN_BE_RENAMED);
if (isdeclined)
{
for (uint8 i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
{
recvData >> declinedname.name[i];
}
std::wstring wname;
Utf8toWStr(name, wname);
if (!ObjectMgr::CheckDeclinedNames(wname, declinedname))
{
SendPetNameInvalid(PET_NAME_DECLENSION_DOESNT_MATCH_BASE_NAME, name, &declinedname);
return;
}
}
SQLTransaction trans = CharacterDatabase.BeginTransaction();
if (isdeclined)
{
if (sWorld->getBoolConfig(CONFIG_DECLINED_NAMES_USED))
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_PET_DECLINEDNAME);
stmt->setUInt32(0, pet->GetCharmInfo()->GetPetNumber());
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_CHAR_PET_DECLINEDNAME);
stmt->setUInt32(0, _player->GetGUIDLow());
for (uint8 i = 0; i < 5; i++)
stmt->setString(i + 1, declinedname.name[i]);
trans->Append(stmt);
}
}
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_PET_NAME);
stmt->setString(0, name);
stmt->setUInt32(1, _player->GetGUIDLow());
stmt->setUInt32(2, pet->GetCharmInfo()->GetPetNumber());
trans->Append(stmt);
CharacterDatabase.CommitTransaction(trans);
pet->SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, uint32(time(nullptr))); // cast can't be helped
}
void WorldSession::HandlePetAbandon(WorldPacket& recvData)
{
uint64 guid;
recvData >> guid; //pet guid
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
sLog->outDetail("HandlePetAbandon. CMSG_PET_ABANDON pet guid is %u", GUID_LOPART(guid));
#endif
if (!_player->IsInWorld())
return;
// pet/charmed
Creature* pet = ObjectAccessor::GetCreatureOrPetOrVehicle(*_player, guid);
if (pet && pet->ToPet() && pet->ToPet()->getPetType() == HUNTER_PET)
{
if (pet->IsPet())
{
if (pet->GetGUID() == _player->GetPetGUID())
{
uint32 feelty = pet->GetPower(POWER_HAPPINESS);
pet->SetPower(POWER_HAPPINESS, feelty > 50000 ? (feelty - 50000) : 0);
}
_player->RemovePet((Pet*)pet, PET_SAVE_AS_DELETED);
}
else if (pet->GetGUID() == _player->GetCharmGUID())
_player->StopCastingCharm();
}
}
void WorldSession::HandlePetSpellAutocastOpcode(WorldPacket& recvPacket)
{
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
sLog->outDetail("CMSG_PET_SPELL_AUTOCAST");
#endif
uint64 guid;
uint32 spellid;
uint8 state; //1 for on, 0 for off
recvPacket >> guid >> spellid >> state;
if (!_player->GetGuardianPet() && !_player->GetCharm())
return;
if (IS_PLAYER_GUID(guid))
return;
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellid);
if (!spellInfo)
return;
Creature* checkPet = ObjectAccessor::GetCreatureOrPetOrVehicle(*_player, guid);
if (!checkPet || (checkPet != _player->GetGuardianPet() && checkPet != _player->GetCharm()))
{
sLog->outError("HandlePetSpellAutocastOpcode.Pet %u isn't pet of player %s .", uint32(GUID_LOPART(guid)), GetPlayer()->GetName().c_str());
return;
}
Unit::ControlSet petsSet;
if (checkPet->GetEntry() != GUID_ENPART(guid))
petsSet.insert(checkPet);
else
petsSet = _player->m_Controlled;
// Xinef: loop all pets with same entry (fixes partial state change for feral spirits)
for (Unit::ControlSet::const_iterator itr = petsSet.begin(); itr != petsSet.end(); ++itr)
{
Unit* pet = *itr;
if (checkPet->GetEntry() == GUID_ENPART(guid) && pet->GetEntry() != GUID_ENPART(guid))
continue;
// do not add not learned spells/ passive spells
if (!pet->HasSpell(spellid) || !spellInfo->IsAutocastable())
continue;
CharmInfo* charmInfo = pet->GetCharmInfo();
if (!charmInfo)
{
sLog->outError("WorldSession::HandlePetSpellAutocastOpcod: object (GUID: %u TypeId: %u) is considered pet-like but doesn't have a charminfo!", pet->GetGUIDLow(), pet->GetTypeId());
continue;
}
if (pet->IsPet())
((Pet*)pet)->ToggleAutocast(spellInfo, state);
else
pet->GetCharmInfo()->ToggleCreatureAutocast(spellInfo, state);
charmInfo->SetSpellAutocast(spellInfo, state);
}
}
void WorldSession::HandlePetCastSpellOpcode(WorldPacket& recvPacket)
{
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_PET_CAST_SPELL");
#endif
uint64 guid;
uint8 castCount;
uint32 spellId;
uint8 castFlags;
recvPacket >> guid >> castCount >> spellId >> castFlags;
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_PET_CAST_SPELL, guid: " UI64FMTD ", castCount: %u, spellId %u, castFlags %u", guid, castCount, spellId, castFlags);
#endif
// This opcode is also sent from charmed and possessed units (players and creatures)
if (!_player->GetGuardianPet() && !_player->GetCharm())
return;
Unit* caster = ObjectAccessor::GetUnit(*_player, guid);
if (!caster || (caster != _player->GetGuardianPet() && caster != _player->GetCharm()))
{
sLog->outError("HandlePetCastSpellOpcode: Pet %u isn't pet of player %s .", uint32(GUID_LOPART(guid)), GetPlayer()->GetName().c_str());
return;
}
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
if (!spellInfo)
{
sLog->outError("WORLD: unknown PET spell id %i", spellId);
return;
}
// do not cast not learned spells
if (!caster->HasSpell(spellId) || spellInfo->IsPassive())
return;
SpellCastTargets targets;
targets.Read(recvPacket, caster);
HandleClientCastFlags(recvPacket, castFlags, targets);
bool SetFollow = caster->HasUnitState(UNIT_STATE_FOLLOW);
caster->ClearUnitState(UNIT_STATE_FOLLOW);
Spell* spell = new Spell(caster, spellInfo, TRIGGERED_NONE);
spell->m_cast_count = castCount; // probably pending spell cast
spell->m_targets = targets;
spell->LoadScripts();
// Xinef: Send default target, fixes return on NeedExplicitUnitTarget
Unit* target = targets.GetUnitTarget();
if (!target && spell->m_spellInfo->NeedsExplicitUnitTarget())
target = _player->GetSelectedUnit();
SpellCastResult result = spell->CheckPetCast(target);
if (result == SPELL_CAST_OK)
{
if (Creature* creature = caster->ToCreature())
{
creature->AddSpellCooldown(spellId, 0, 0);
if (Pet* pet = creature->ToPet())
{
// 10% chance to play special pet attack talk, else growl
// actually this only seems to happen on special spells, fire shield for imp, torment for voidwalker, but it's stupid to check every spell
if (pet->getPetType() == SUMMON_PET && (urand(0, 100) < 10))
pet->SendPetTalk(PET_TALK_SPECIAL_SPELL);
else
pet->SendPetAIReaction(guid);
}
}
spell->prepare(&(spell->m_targets));
}
else
{
if (!caster->GetCharmInfo() || !caster->GetCharmInfo()->GetForcedSpell())
spell->SendPetCastResult(result);
if (caster->GetTypeId() == TYPEID_PLAYER)
{
if (!caster->ToPlayer()->HasSpellCooldown(spellId))
GetPlayer()->SendClearCooldown(spellId, caster);
}
else
{
if (!caster->ToCreature()->HasSpellCooldown(spellId))
GetPlayer()->SendClearCooldown(spellId, caster);
// reset specific flags in case of spell fail. AI will reset other flags
if (caster->IsPet())
caster->PetSpellFail(spellInfo, targets.GetUnitTarget(), result);
}
spell->finish(false);
delete spell;
}
if (SetFollow && !caster->IsInCombat())
caster->AddUnitState(UNIT_STATE_FOLLOW);
}
void WorldSession::SendPetNameInvalid(uint32 error, const std::string& name, DeclinedName* declinedName)
{
WorldPacket data(SMSG_PET_NAME_INVALID, 4 + name.size() + 1 + 1);
data << uint32(error);
data << name;
if (declinedName)
{
data << uint8(1);
for (uint32 i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
data << declinedName->name[i];
}
else
data << uint8(0);
SendPacket(&data);
}
void WorldSession::HandlePetLearnTalent(WorldPacket& recvData)
{
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_PET_LEARN_TALENT");
#endif
uint64 guid;
uint32 talent_id, requested_rank;
recvData >> guid >> talent_id >> requested_rank;
_player->LearnPetTalent(guid, talent_id, requested_rank);
_player->SendTalentsInfoData(true);
}
void WorldSession::HandleLearnPreviewTalentsPet(WorldPacket& recvData)
{
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_LEARN_PREVIEW_TALENTS_PET");
#endif
uint64 guid;
recvData >> guid;
uint32 talentsCount;
recvData >> talentsCount;
uint32 talentId, talentRank;
// Client has max 24 talents, rounded up : 30
uint32 const MaxTalentsCount = 30;
for (uint32 i = 0; i < talentsCount && i < MaxTalentsCount; ++i)
{
recvData >> talentId >> talentRank;
_player->LearnPetTalent(guid, talentId, talentRank);
}
_player->SendTalentsInfoData(true);
recvData.rfinish();
}