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azerothcore-wotlk/src/server/game/AuctionHouse/AuctionHouseMgr.h

227 lines
7.5 KiB
C++

/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef _AUCTION_HOUSE_MGR_H
#define _AUCTION_HOUSE_MGR_H
#include "Common.h"
#include "DBCStructure.h"
#include "DatabaseEnv.h"
#include "EventProcessor.h"
#include "ObjectGuid.h"
#include "Timer.h"
#include "WorldPacket.h"
#include <unordered_map>
class Item;
class Player;
class AuctionHouseSearcher;
#define MIN_AUCTION_TIME (12*HOUR)
#define MAX_AUCTION_ITEMS 160
#define MAX_AUCTIONS_PER_PAGE 50
#define AUCTION_SEARCH_DELAY 300
/*
The max allowable single packet size in 3.3.5 client protocol is 0x7FFFFF. A single BuildAuctionInfo structure
has a size of 148 bytes. 148 * 55000 = 8140000 which gives us just under the max size of 8388607 with a little
bit of margin.
Reference: https://wowpedia.fandom.com/wiki/API_QueryAuctionItems
"In 4.0.1, getAll mode only fetches up to 42554 items. This is usually adequate, but high-population realms might have more."
*/
#define MAX_GETALL_RETURN 55000
enum AuctionError
{
ERR_AUCTION_OK = 0,
ERR_AUCTION_INVENTORY = 1,
ERR_AUCTION_DATABASE_ERROR = 2,
ERR_AUCTION_NOT_ENOUGHT_MONEY = 3,
ERR_AUCTION_ITEM_NOT_FOUND = 4,
ERR_AUCTION_HIGHER_BID = 5,
ERR_AUCTION_BID_INCREMENT = 7,
ERR_AUCTION_BID_OWN = 10,
ERR_AUCTION_RESTRICTED_ACCOUNT = 13
};
enum AuctionAction
{
AUCTION_SELL_ITEM = 0,
AUCTION_CANCEL = 1,
AUCTION_PLACE_BID = 2
};
enum MailAuctionAnswers
{
AUCTION_OUTBIDDED = 0,
AUCTION_WON = 1,
AUCTION_SUCCESSFUL = 2,
AUCTION_EXPIRED = 3,
AUCTION_CANCELLED_TO_BIDDER = 4,
AUCTION_CANCELED = 5,
AUCTION_SALE_PENDING = 6
};
enum class AuctionHouseFaction : uint8
{
Alliance,
Horde,
Neutral
};
enum class AuctionHouseId : uint8
{
Alliance = 2,
Horde = 6,
Neutral = 7
};
#define MAX_AUCTION_HOUSE_FACTIONS 3
struct AuctionEntry
{
uint32 Id;
AuctionHouseId houseId;
ObjectGuid item_guid;
uint32 item_template;
uint32 itemCount;
ObjectGuid owner;
uint32 startbid; //maybe useless
uint32 bid;
uint32 buyout;
time_t expire_time;
ObjectGuid bidder;
uint32 deposit; //deposit can be calculated only when creating auction
AuctionHouseEntry const* auctionHouseEntry; // in AuctionHouse.dbc
// helpers
[[nodiscard]] AuctionHouseId GetHouseId() const { return houseId; }
[[nodiscard]] AuctionHouseFaction GetFactionId() const;
[[nodiscard]] uint32 GetAuctionCut() const;
[[nodiscard]] uint32 GetAuctionOutBid() const;
[[nodiscard]] static uint32 CalculateAuctionOutBid(uint32 bid);
void DeleteFromDB(CharacterDatabaseTransaction trans) const;
void SaveToDB(CharacterDatabaseTransaction trans) const;
bool LoadFromDB(Field* fields);
[[nodiscard]] std::string BuildAuctionMailSubject(MailAuctionAnswers response) const;
static std::string BuildAuctionMailBody(ObjectGuid guid, uint32 bid, uint32 buyout, uint32 deposit = 0, uint32 cut = 0, uint32 moneyDelay = 0, uint32 eta = 0);
};
//this class is used as auctionhouse instance
class AuctionHouseObject
{
public:
// Initialize storage
AuctionHouseObject() { _next = _auctionsMap.begin(); }
~AuctionHouseObject()
{
for (auto& itr : _auctionsMap)
delete itr.second;
}
typedef std::map<uint32, AuctionEntry*> AuctionEntryMap;
[[nodiscard]] uint32 Getcount() const { return _auctionsMap.size(); }
AuctionEntryMap::iterator GetAuctionsBegin() { return _auctionsMap.begin(); }
AuctionEntryMap::iterator GetAuctionsEnd() { return _auctionsMap.end(); }
AuctionEntryMap const& GetAuctions() { return _auctionsMap; }
[[nodiscard]] AuctionEntry* GetAuction(uint32 id) const
{
AuctionEntryMap::const_iterator itr = _auctionsMap.find(id);
return itr != _auctionsMap.end() ? itr->second : nullptr;
}
void AddAuction(AuctionEntry* auction);
bool RemoveAuction(AuctionEntry* auction);
void Update();
private:
AuctionEntryMap _auctionsMap;
// storage for "next" auction item for next Update()
AuctionEntryMap::const_iterator _next;
};
class AuctionHouseMgr
{
private:
AuctionHouseMgr();
~AuctionHouseMgr();
public:
typedef std::unordered_map<ObjectGuid, Item*> ItemMap;
static AuctionHouseMgr* instance();
AuctionHouseObject* GetAuctionsMap(uint32 factionTemplateId);
AuctionHouseObject* GetAuctionsMapByHouseId(AuctionHouseId auctionHouseId);
Item* GetAItem(ObjectGuid itemGuid)
{
ItemMap::const_iterator itr = _mAitems.find(itemGuid);
if (itr != _mAitems.end())
return itr->second;
return nullptr;
}
//auction messages
void SendAuctionWonMail(AuctionEntry* auction, CharacterDatabaseTransaction trans, bool sendNotification = true, bool updateAchievementCriteria = true, bool sendMail = true);
void SendAuctionSalePendingMail(AuctionEntry* auction, CharacterDatabaseTransaction trans, bool sendMail = true);
void SendAuctionSuccessfulMail(AuctionEntry* auction, CharacterDatabaseTransaction trans, bool sendNotification = true, bool updateAchievementCriteria = true, bool sendMail = true);
void SendAuctionExpiredMail(AuctionEntry* auction, CharacterDatabaseTransaction trans, bool sendNotification = true, bool sendMail = true);
void SendAuctionOutbiddedMail(AuctionEntry* auction, uint32 newPrice, Player* newBidder, CharacterDatabaseTransaction trans, bool sendNotification = true, bool sendMail = true);
void SendAuctionCancelledToBidderMail(AuctionEntry* auction, CharacterDatabaseTransaction trans, bool sendMail = true);
static uint32 GetAuctionDeposit(AuctionHouseEntry const* entry, uint32 time, Item* pItem, uint32 count);
static AuctionHouseFaction GetAuctionHouseFactionFromHouseId(AuctionHouseId ahHouseId);
static AuctionHouseEntry const* GetAuctionHouseEntryFromFactionTemplate(uint32 factionTemplateId);
static AuctionHouseEntry const* GetAuctionHouseEntryFromHouse(AuctionHouseId ahHouseId);
AuctionHouseSearcher* GetAuctionHouseSearcher() { return _auctionHouseSearcher; }
public:
//load first auction items, because of check if item exists, when loading
void LoadAuctionItems();
void LoadAuctions();
void AddAItem(Item* it);
bool RemoveAItem(ObjectGuid itemGuid, bool deleteFromDB = false, CharacterDatabaseTransaction* trans = nullptr);
void Update(uint32 const diff);
private:
AuctionHouseObject _hordeAuctions;
AuctionHouseObject _allianceAuctions;
AuctionHouseObject _neutralAuctions;
ItemMap _mAitems;
AuctionHouseSearcher* _auctionHouseSearcher;
IntervalTimer _updateIntervalTimer;
};
#define sAuctionMgr AuctionHouseMgr::instance()
#endif