Eluna fix crash in timed events and prepare some for future changes. Ditched EventProcessor
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@@ -108,7 +108,7 @@ public:
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lua_State* L;
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int userdata_table;
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EventMgr* m_EventMgr;
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EventMgr* eventMgr;
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EventBind<HookMgr::ServerEvents>* ServerEventBindings;
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EventBind<HookMgr::PlayerEvents>* PlayerEventBindings;
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