From 2fba7cc4f534528415074a3025a3a7ad0d8197bd Mon Sep 17 00:00:00 2001 From: Patman64 Date: Sun, 21 Dec 2014 20:52:56 -0500 Subject: [PATCH] Improve BattleGround method documentation. --- BattleGroundMethods.h | 39 +++++++++++++++++++++------------------ 1 file changed, 21 insertions(+), 18 deletions(-) diff --git a/BattleGroundMethods.h b/BattleGroundMethods.h index 4349b3e..81a935b 100644 --- a/BattleGroundMethods.h +++ b/BattleGroundMethods.h @@ -7,10 +7,13 @@ #ifndef BATTLEGROUNDMETHODS_H #define BATTLEGROUNDMETHODS_H +/*** + * Contains the state of a battleground, e.g. Warsong Gulch, Arathi Basin, etc. + */ namespace LuaBattleGround { /** - * Returns the name of the [Battleground] + * Returns the name of the [BattleGround]. * * @return string name */ @@ -21,7 +24,7 @@ namespace LuaBattleGround } /** - * Returns the amount of alive players in the [Battleground] by the team ID. + * Returns the amount of alive players in the [BattleGround] by the team ID. * * @param uint32 team : team ID * @return uint32 count @@ -35,7 +38,7 @@ namespace LuaBattleGround } /** - * Returns the [Map] of the [Battleground]. + * Returns the [Map] of the [BattleGround]. * * @return [Map] map */ @@ -46,7 +49,7 @@ namespace LuaBattleGround } /** - * Returns the bonus honor given by amount of kills in the specific [Battleground]. + * Returns the bonus honor given by amount of kills in the specific [BattleGround]. * * @param uint32 kills : amount of kills * @return uint32 bonusHonor @@ -60,7 +63,7 @@ namespace LuaBattleGround } /** - * Returns the bracket ID of the specific [Battleground]. + * Returns the bracket ID of the specific [BattleGround]. * * @return BattleGroundBracketId bracketId */ @@ -71,7 +74,7 @@ namespace LuaBattleGround } /** - * Returns the end time of the [Battleground]. + * Returns the end time of the [BattleGround]. * * @return uint32 endTime */ @@ -86,7 +89,7 @@ namespace LuaBattleGround } /** - * Returns the amount of free slots for the selected team in the specific [Battleground]. + * Returns the amount of free slots for the selected team in the specific [BattleGround]. * * @param uint32 team : team ID * @return uint32 freeSlots @@ -100,7 +103,7 @@ namespace LuaBattleGround } /** - * Returns the instance ID of the [Battleground]. + * Returns the instance ID of the [BattleGround]. * * @return uint32 instanceId */ @@ -111,7 +114,7 @@ namespace LuaBattleGround } /** - * Returns the map ID of the [Battleground]. + * Returns the map ID of the [BattleGround]. * * @return uint32 mapId */ @@ -122,7 +125,7 @@ namespace LuaBattleGround } /** - * Returns the type ID of the [Battleground]. + * Returns the type ID of the [BattleGround]. * * @return BattleGroundTypeId typeId */ @@ -133,7 +136,7 @@ namespace LuaBattleGround } /** - * Returns the max allowed [Player] level of the specific [Battleground]. + * Returns the max allowed [Player] level of the specific [BattleGround]. * * @return uint32 maxLevel */ @@ -144,7 +147,7 @@ namespace LuaBattleGround } /** - * Returns the minimum allowed [Player] level of the specific [Battleground]. + * Returns the minimum allowed [Player] level of the specific [BattleGround]. * * @return uint32 minLevel */ @@ -155,7 +158,7 @@ namespace LuaBattleGround } /** - * Returns the maximum allowed [Player] count of the specific [Battleground]. + * Returns the maximum allowed [Player] count of the specific [BattleGround]. * * @return uint32 maxPlayerCount */ @@ -166,7 +169,7 @@ namespace LuaBattleGround } /** - * Returns the minimum allowed [Player] count of the specific [Battleground]. + * Returns the minimum allowed [Player] count of the specific [BattleGround]. * * @return uint32 minPlayerCount */ @@ -177,7 +180,7 @@ namespace LuaBattleGround } /** - * Returns the maximum allowed [Player] count per team of the specific [Battleground]. + * Returns the maximum allowed [Player] count per team of the specific [BattleGround]. * * @return uint32 maxTeamPlayerCount */ @@ -188,7 +191,7 @@ namespace LuaBattleGround } /** - * Returns the minimum allowed [Player] count per team of the specific [Battleground]. + * Returns the minimum allowed [Player] count per team of the specific [BattleGround]. * * @return uint32 minTeamPlayerCount */ @@ -199,7 +202,7 @@ namespace LuaBattleGround } /** - * Returns the winning team of the specific [Battleground]. + * Returns the winning team of the specific [BattleGround]. * * @return Team team */ @@ -210,7 +213,7 @@ namespace LuaBattleGround } /** - * Returns the status of the specific [Battleground]. + * Returns the status of the specific [BattleGround]. * * @return BattleGroundStatus status */