Fixed player:HasTalent, changed unit:GetCreatureType description, added creature:GetCreatureFamily
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@@ -1,4 +1,4 @@
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/*
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/*
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* Copyright (C) 2010 - 2016 Eluna Lua Engine <http://emudevs.com/>
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* This program is free software licensed under GPL version 3
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* Please see the included DOCS/LICENSE.md for more information
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@@ -25,19 +25,24 @@ namespace LuaPlayer
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}
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/**
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* Returns 'true' if the [Player] has a talent by ID in specified talent tree, 'false' otherwise.
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* Returns 'true' if the [Player] has a talent by ID in specified spec, 'false' otherwise.
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*
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* @param uint32 talentId : talent ID to check
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* @param uint8 spec : specified talent tree
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* @param uint32 spellId : talent spellId to check
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* @param uint8 spec : specified spec. 0 for primary, 1 for secondary.
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* @return bool hasTalent
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*/
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int HasTalent(lua_State* L, Player* player)
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{
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uint32 talentId = Eluna::CHECKVAL<uint32>(L, 2);
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uint32 spellId = Eluna::CHECKVAL<uint32>(L, 2);
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#ifdef MANGOS
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uint8 maxSpecs = MAX_TALENT_SPEC_COUNT;
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#else
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uint8 maxSpecs = MAX_TALENT_SPECS;
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#endif
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uint8 spec = Eluna::CHECKVAL<uint8>(L, 3);
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if (spec < MAX_TALENT_SPECS)
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if (spec >= maxSpecs)
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return 1;
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Eluna::Push(L, player->HasTalent(talentId, spec));
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Eluna::Push(L, player->HasTalent(spellId, spec));
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return 1;
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}
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