fix(PlayerMethods): OnPlayerResurrect compile (#376)
Co-authored-by: iThorgrim <125808072+iThorgrim@users.noreply.github.com>
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@@ -647,7 +647,7 @@ public:
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PLAYERHOOK_ON_PLAYER_RELEASED_GHOST
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}) { }
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void OnPlayerResurrect(Player* player, float /*restore_percent*/, bool /*applySickness*/) override
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void OnPlayerResurrect(Player* player, float /*restore_percent*/, bool& /*applySickness*/) override
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{
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sALE->OnResurrect(player);
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}
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