Add GAMEOBJECT_EVENT_ON_USE.
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@@ -339,6 +339,7 @@ public:
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/* GameObject */
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bool OnDummyEffect(Unit* pCaster, uint32 spellId, SpellEffIndex effIndex, GameObject* pTarget);
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bool OnGameObjectUse(Player* pPlayer, GameObject* pGameObject);
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bool OnGossipHello(Player* pPlayer, GameObject* pGameObject);
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bool OnGossipSelect(Player* pPlayer, GameObject* pGameObject, uint32 sender, uint32 action);
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bool OnGossipSelectCode(Player* pPlayer, GameObject* pGameObject, uint32 sender, uint32 action, const char* code);
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