Eluna remove WorldObject::GetWorldObjct, use Map::GetWorldObject

This commit is contained in:
Rochet2
2014-09-20 18:04:34 +03:00
parent ecb076b654
commit 5b337c7f2b
2 changed files with 0 additions and 44 deletions

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@@ -185,7 +185,6 @@ ElunaRegister<WorldObject> WorldObjectMethods[] =
{ "GetNearestCreature", &LuaWorldObject::GetNearestCreature }, // :GetNearestCreature([range, entry]) - Returns nearest creature with given entry in sight or given range entry can be 0 or nil for any.
{ "GetNearObject", &LuaWorldObject::GetNearObject },
{ "GetNearObjects", &LuaWorldObject::GetNearObjects },
{ "GetWorldObject", &LuaWorldObject::GetWorldObject }, // :GetWorldObject(guid) - Returns a world object (creature, player, gameobject) from the guid. The world object returned must be on the same map as the world object in the arguments.
{ "GetDistance", &LuaWorldObject::GetDistance }, // :GetDistance(WorldObject or x, y, z) - Returns the distance between 2 objects or location
{ "GetRelativePoint", &LuaWorldObject::GetRelativePoint }, // :GetRelativePoint(dist, rad) - Returns the x, y and z of a point dist away from worldobject.
{ "GetAngle", &LuaWorldObject::GetAngle }, // :GetAngle(WorldObject or x, y) - Returns angle between world object and target or x and y coords.