Fix TC build, remove GetCombatTime
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@@ -692,8 +692,12 @@ namespace LuaCreature
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#ifdef CMANGOS
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ThreatList const& threatlist = creature->getThreatManager().getThreatList();
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#else
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#endif
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#ifdef MANGOS
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ThreatList const& threatlist = creature->GetThreatManager().getThreatList();
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#endif
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#ifdef TRINITY
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auto const& threatlist = creature->GetThreatManager().GetThreatenedByMeList();
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#endif
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if (threatlist.empty())
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return 1;
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@@ -701,9 +705,13 @@ namespace LuaCreature
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return 1;
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std::list<Unit*> targetList;
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for (ThreatList::const_iterator itr = threatlist.begin(); itr != threatlist.end(); ++itr)
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for (auto itr = threatlist.begin(); itr != threatlist.end(); ++itr)
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{
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#ifdef TRINITY
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Unit* target = itr->second->GetOwner();
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#else
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Unit* target = (*itr)->getTarget();
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#endif
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if (!target)
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continue;
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if (playerOnly && target->GetTypeId() != TYPEID_PLAYER)
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@@ -772,13 +780,21 @@ namespace LuaCreature
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*/
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int GetAITargets(lua_State* L, Creature* creature)
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{
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#ifdef TRINITY
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auto const& threatlist = creature->GetThreatManager().GetThreatenedByMeList();
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#else
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ThreatList const& threatlist = creature->GetThreatManager().getThreatList();
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#endif
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lua_createtable(L, threatlist.size(), 0);
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int tbl = lua_gettop(L);
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uint32 i = 0;
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for (ThreatList::const_iterator itr = threatlist.begin(); itr != threatlist.end(); ++itr)
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for (auto itr = threatlist.begin(); itr != threatlist.end(); ++itr)
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{
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#ifdef TRINITY
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Unit* target = itr->second->GetOwner();
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#else
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Unit* target = (*itr)->getTarget();
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#endif
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if (!target)
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continue;
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Eluna::Push(L, target);
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@@ -796,7 +812,11 @@ namespace LuaCreature
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*/
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int GetAITargetsCount(lua_State* L, Creature* creature)
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{
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#ifdef TRINITY
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Eluna::Push(L, creature->GetThreatManager().GetThreatenedByMeList().size());
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#else
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Eluna::Push(L, creature->GetThreatManager().getThreatList().size());
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#endif
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return 1;
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}
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