feat: add PLAYER_EVENT_ON_QUEST_REWARD_ITEM, add PLAYER_EVENT_ON_CREATE_ITEM, add PLAYER_EVENT_ON_STORE_NEW_ITEM (#88)

Co-authored-by: Axel Cocat <ax.cocat@gmail.com>
This commit is contained in:
veserine
2023-01-30 21:18:28 +08:00
committed by GitHub
parent 63d6ebab01
commit 695c6b7d7c
7 changed files with 57 additions and 0 deletions

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@@ -84,5 +84,8 @@ AC版的Eluna API:
- 暴露方法 `Object:IsPlayer()`. https://github.com/azerothcore/Eluna/pull/42
- 添加玩家注册事件44(当玩家学习技能时): `PLAYER_EVENT_ON_LEARN_SPELL`. https://github.com/azerothcore/mod-eluna/pull/46
- 添加玩家注册事件45(当玩家完成成就时): `PLAYER_ON_ACHIEVEMENT_COMPLETE`。 https://github.com/azerothcore/mod-eluna/pull/47
- 添加玩家注册事件51(当玩家获得任务奖励时) `PLAYER_EVENT_ON_QUEST_REWARD_ITEM`。https://github.com/azerothcore/mod-eluna/pull/88
- 添加玩家注册事件52(当玩家创建物品时) `PLAYER_EVENT_ON_CREATE_ITEM`。https://github.com/azerothcore/mod-eluna/pull/88
- 添加玩家注册事件53(当玩家创建物品实例时) `PLAYER_EVENT_ON_STORE_NEW_ITEM`。https://github.com/azerothcore/mod-eluna/pull/88
- 新增参数*商人Id*到方法player:SendListInventory(object, vendorentry)中。 https://github.com/azerothcore/mod-eluna/pull/48
- 添加方法`gameobject:AddLoot()`, 可以在线给**空**的容器中添加战利品。 https://github.com/azerothcore/mod-eluna/pull/52