Remove AttackedBy hook. Use CREATURE_EVENT_ON_DAMAGE_TAKEN instead - for more read 1660bb7d27 (TC removed it)

This commit is contained in:
Rochet2
2017-06-17 00:32:15 +03:00
parent 9939cb3834
commit 73fdcfe83f
4 changed files with 1 additions and 18 deletions

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@@ -377,7 +377,6 @@ public:
bool MovementInform(Creature* me, uint32 type, uint32 id);
bool AttackStart(Creature* me, Unit* target);
bool EnterEvadeMode(Creature* me);
bool AttackedBy(Creature* me, Unit* attacker);
bool JustRespawned(Creature* me);
bool JustReachedHome(Creature* me);
bool ReceiveEmote(Creature* me, Player* player, uint32 emoteId);