Remove AttackedBy hook. Use CREATURE_EVENT_ON_DAMAGE_TAKEN instead - for more read 1660bb7d27 (TC removed it)
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@@ -377,7 +377,6 @@ public:
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bool MovementInform(Creature* me, uint32 type, uint32 id);
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bool AttackStart(Creature* me, Unit* target);
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bool EnterEvadeMode(Creature* me);
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bool AttackedBy(Creature* me, Unit* attacker);
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bool JustRespawned(Creature* me);
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bool JustReachedHome(Creature* me);
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bool ReceiveEmote(Creature* me, Player* player, uint32 emoteId);
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