Eluna made hook stores use templates to verify right bind store used to prevent human errors. Also fixed an error this system brought up :)

This commit is contained in:
Rochet2
2014-06-04 19:55:25 +03:00
committed by Foereaper
parent d7a07239e9
commit 77ff26ac8e
4 changed files with 373 additions and 357 deletions

View File

@@ -8,6 +8,8 @@
#include "LuaEngine.h"
#include "Includes.h"
using namespace HookMgr;
/*
Call model for EventBind:
@@ -30,26 +32,27 @@ ENDCALL();
lua_State* L = sEluna->L; \
uint32 _LuaEvent = EVENT; \
int _LuaStackTop = lua_gettop(L); \
EventBind* _LuaBindMap = sEluna->BINDMAP; \
for (int i = 0; i < sEluna->BINDMAP->Bindings[EVENT].size(); ++i) \
lua_rawgeti(L, LUA_REGISTRYINDEX, (sEluna->BINDMAP->Bindings[EVENT][i])); \
int _LuaFuncTop = lua_gettop(L); \
Eluna::Push(L, _LuaEvent);
// use LUA_MULTRET for multiple return values
// return values will be at top of stack if any
#define EVENT_EXECUTE(RETVALS) \
int _LuaReturnValues = RETVALS; \
int _LuaParams = lua_gettop(L) - _LuaStackTop; \
int _LuaParams = lua_gettop(L) - _LuaFuncTop; \
if (_LuaParams < 1) \
{ \
{ \
ELUNA_LOG_ERROR("[Eluna]: Executing event %u, params was %i. Report to devs", _LuaEvent, _LuaParams); \
} \
for (EventBind::ElunaBindingMap::const_iterator it = _LuaBindMap->Bindings[_LuaEvent].begin(); it != _LuaBindMap->Bindings[_LuaEvent].end(); ++it) \
{ \
lua_rawgeti(L, LUA_REGISTRYINDEX, (*it)); \
int stacktop = lua_gettop(L); \
for (int i = stacktop - _LuaParams; i < stacktop; ++i) \
lua_pushvalue(L, i); \
} \
for (int j = _LuaFuncTop-_LuaStackTop; j > 0; --j) \
{ \
for (int i = 0; i <= _LuaParams; ++i) \
lua_pushvalue(L, _LuaFuncTop+i); \
Eluna::ExecuteCall(L, _LuaParams, _LuaReturnValues); \
} \
lua_remove(L, _LuaFuncTop--); \
} \
for (int i = _LuaParams; i > 0; --i) \
if (!lua_isnone(L, i)) \
lua_remove(L, i);
@@ -75,9 +78,9 @@ ENDCALL();
#define ENDCALL() \
if (_LuaReturnValues != LUA_MULTRET && lua_gettop(L) != _LuaStackTop + _LuaReturnValues) \
{ \
{ \
ELUNA_LOG_ERROR("[Eluna]: Ending event %u, stack top was %i and was supposed to be %i. Report to devs", _LuaEvent, lua_gettop(L), _LuaStackTop); \
} \
} \
lua_settop(L, _LuaStackTop);
void Eluna::OnLuaStateClose()
@@ -173,7 +176,7 @@ void Eluna::OnPacketSendAny(Player* player, WorldPacket& packet, bool& result)
}
void Eluna::OnPacketSendOne(Player* player, WorldPacket& packet, bool& result)
{
ENTRY_BEGIN(PacketEventBindings, OpcodesList(packet.GetOpcode()), SERVER_EVENT_ON_PACKET_SEND, return);
ENTRY_BEGIN(PacketEventBindings, OpcodesList(packet.GetOpcode()), PACKET_EVENT_ON_PACKET_SEND, return);
Push(L, new WorldPacket(packet));
Push(L, player);
ENTRY_EXECUTE(2);
@@ -224,7 +227,7 @@ void Eluna::OnPacketReceiveAny(Player* player, WorldPacket& packet, bool& result
}
void Eluna::OnPacketReceiveOne(Player* player, WorldPacket& packet, bool& result)
{
ENTRY_BEGIN(PacketEventBindings, OpcodesList(packet.GetOpcode()), SERVER_EVENT_ON_PACKET_RECEIVE, return);
ENTRY_BEGIN(PacketEventBindings, OpcodesList(packet.GetOpcode()), PACKET_EVENT_ON_PACKET_RECEIVE, return);
Push(L, new WorldPacket(packet));
Push(L, player);
ENTRY_EXECUTE(2);
@@ -473,7 +476,7 @@ bool Eluna::OnCommand(Player* player, const char* text)
}
}
bool result = true;
EVENT_BEGIN(ServerEventBindings, PLAYER_EVENT_ON_COMMAND, return result);
EVENT_BEGIN(PlayerEventBindings, PLAYER_EVENT_ON_COMMAND, return result);
Push(L, player);
Push(L, fullcmd);
EVENT_EXECUTE(1);