use auctionHouseEntry for all auctions hooks add buyout, etime to AUCTION_EVENT_ON_ADD
Signed-off-by: Salja <salja8840@gmail.com>
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@@ -442,10 +442,10 @@ public:
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void OnChange(Weather* weather, uint32 zone, WeatherState state, float grade);
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/* Auction House */
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void OnAdd(AuctionHouseObject* auctionHouse, Player* pPlayer, Item* pItem);
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void OnRemove(AuctionHouseObject* auctionHouse, Player* pPlayer, Item* pItem);
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void OnSuccessful(AuctionHouseObject* auctionHouse);
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void OnExpire(AuctionHouseObject* auctionHouse);
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void OnAdd(AuctionHouseEntry const* auctionHouseEntry, Player* pPlayer, Item* pItem, uint32 buyout, uint32 etime);
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void OnRemove(AuctionHouseEntry const* auctionHouseEntry, Player* pPlayer, Item* pItem);
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void OnSuccessful(AuctionHouseEntry const* auctionHouseEntry);
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void OnExpire(AuctionHouseEntry const* auctionHouseEntry);
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/* Guild */
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void OnAddMember(Guild* guild, Player* player, uint32 plRank);
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