Add game event start/stop hooks https://github.com/ElunaLuaEngine/Eluna/issues/143
This commit is contained in:
@@ -568,9 +568,9 @@ namespace LuaGlobalFunctions
|
||||
* SERVER_EVENT_ON_NETWORK_STOP = 2, // Not Implemented
|
||||
* SERVER_EVENT_ON_SOCKET_OPEN = 3, // Not Implemented
|
||||
* SERVER_EVENT_ON_SOCKET_CLOSE = 4, // Not Implemented
|
||||
* SERVER_EVENT_ON_PACKET_RECEIVE = 5, // (event, packet, player) - Player only if accessible. Can return false or a new packet
|
||||
* SERVER_EVENT_ON_PACKET_RECEIVE = 5, // (event, packet, player) - Player only if accessible. Can return false, newPacket
|
||||
* SERVER_EVENT_ON_PACKET_RECEIVE_UNKNOWN = 6, // Not Implemented
|
||||
* SERVER_EVENT_ON_PACKET_SEND = 7, // (event, packet, player) - Player only if accessible. Can return false or a new packet
|
||||
* SERVER_EVENT_ON_PACKET_SEND = 7, // (event, packet, player) - Player only if accessible. Can return false, newPacket
|
||||
*
|
||||
* // World
|
||||
* WORLD_EVENT_ON_OPEN_STATE_CHANGE = 8, // (event, open) - Needs core support on Mangos
|
||||
@@ -584,7 +584,6 @@ namespace LuaGlobalFunctions
|
||||
*
|
||||
* // Eluna
|
||||
* ELUNA_EVENT_ON_LUA_STATE_CLOSE = 16, // (event) - triggers just before shutting down eluna (on shutdown and restart)
|
||||
* ELUNA_EVENT_ON_LUA_STATE_OPEN = 33, // (event) - triggers after all scripts are loaded
|
||||
*
|
||||
* // Map
|
||||
* MAP_EVENT_ON_CREATE = 17, // (event, map)
|
||||
@@ -596,24 +595,28 @@ namespace LuaGlobalFunctions
|
||||
* MAP_EVENT_ON_UPDATE = 23, // (event, map, diff)
|
||||
*
|
||||
* // Area trigger
|
||||
* TRIGGER_EVENT_ON_TRIGGER = 24, // (event, player, triggerId)
|
||||
* TRIGGER_EVENT_ON_TRIGGER = 24, // (event, player, triggerId) - Can return true
|
||||
*
|
||||
* // Weather
|
||||
* WEATHER_EVENT_ON_CHANGE = 25, // (event, weather, state, grade)
|
||||
* WEATHER_EVENT_ON_CHANGE = 25, // (event, zoneId, state, grade)
|
||||
*
|
||||
* // Auction house
|
||||
* AUCTION_EVENT_ON_ADD = 26, // (event, AHObject)
|
||||
* AUCTION_EVENT_ON_REMOVE = 27, // (event, AHObject)
|
||||
* AUCTION_EVENT_ON_SUCCESSFUL = 28, // (event, AHObject) // Not Implemented
|
||||
* AUCTION_EVENT_ON_EXPIRE = 29, // (event, AHObject) // Not Implemented
|
||||
* AUCTION_EVENT_ON_ADD = 26, // (event, auctionId, owner, item, expireTime, buyout, startBid, currentBid, bidderGUIDLow)
|
||||
* AUCTION_EVENT_ON_REMOVE = 27, // (event, auctionId, owner, item, expireTime, buyout, startBid, currentBid, bidderGUIDLow)
|
||||
* AUCTION_EVENT_ON_SUCCESSFUL = 28, // (event, auctionId, owner, item, expireTime, buyout, startBid, currentBid, bidderGUIDLow)
|
||||
* AUCTION_EVENT_ON_EXPIRE = 29, // (event, auctionId, owner, item, expireTime, buyout, startBid, currentBid, bidderGUIDLow)
|
||||
*
|
||||
* // AddOns
|
||||
* ADDON_EVENT_ON_MESSAGE = 30, // (event, sender, type, prefix, msg, target) - target can be nil/whisper_target/guild/group/channel
|
||||
* ADDON_EVENT_ON_MESSAGE = 30, // (event, sender, type, prefix, msg, target) - target can be nil/whisper_target/guild/group/channel. Can return false
|
||||
*
|
||||
* WORLD_EVENT_ON_DELETE_CREATURE = 31, // (event, creature)
|
||||
* WORLD_EVENT_ON_DELETE_GAMEOBJECT = 32, // (event, gameobject)
|
||||
*
|
||||
* SERVER_EVENT_COUNT
|
||||
* // Eluna
|
||||
* ELUNA_EVENT_ON_LUA_STATE_OPEN = 33, // (event) - triggers after all scripts are loaded
|
||||
*
|
||||
* GAME_EVENT_START = 34, // (event, gameeventid)
|
||||
* GAME_EVENT_STOP = 35, // (event, gameeventid)
|
||||
* };
|
||||
*
|
||||
* @proto cancel = (event, function)
|
||||
|
||||
Reference in New Issue
Block a user