Eluna Removed mutex lock and forced only one map update thread to be used. Made returning more arguments than pushed to return the return amount of nils instead. Removed a few hooks
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@@ -93,13 +93,5 @@ namespace LuaQuest
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sEluna->Push(L, quest->GetMaxLevel());
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return 1;
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}*/
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/* SETTERS */
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int SetFlag(lua_State* L, Quest* quest)
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{
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uint32 flag = sEluna->CHECKVAL<uint32>(L, 2);
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quest->SetSpecialFlag((QuestSpecialFlags)flag);
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return 0;
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}
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};
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#endif
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