Move hooks to separate files.
This commit is contained in:
144
ItemHooks.cpp
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144
ItemHooks.cpp
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/*
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* Copyright (C) 2010 - 2015 Eluna Lua Engine <http://emudevs.com/>
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* This program is free software licensed under GPL version 3
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* Please see the included DOCS/LICENSE.md for more information
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*/
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#ifndef _ITEM_HOOKS_H
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#define _ITEM_HOOKS_H
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#include "Hooks.h"
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#include "HookHelpers.h"
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#include "LuaEngine.h"
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#include "ElunaBinding.h"
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#include "ElunaIncludes.h"
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using namespace Hooks;
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bool Eluna::OnDummyEffect(Unit* pCaster, uint32 spellId, SpellEffIndex effIndex, Item* pTarget)
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{
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if (!ItemEventBindings->HasEvents(ITEM_EVENT_ON_DUMMY_EFFECT, pTarget->GetEntry()))
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return false;
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LOCK_ELUNA;
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Push(pCaster);
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Push(spellId);
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Push(effIndex);
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Push(pTarget);
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return CallAllFunctionsBool(ItemEventBindings, ITEM_EVENT_ON_DUMMY_EFFECT, pTarget->GetEntry());
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}
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bool Eluna::OnQuestAccept(Player* pPlayer, Item* pItem, Quest const* pQuest)
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{
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if (!ItemEventBindings->HasEvents(ITEM_EVENT_ON_QUEST_ACCEPT, pItem->GetEntry()))
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return false;
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LOCK_ELUNA;
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Push(pPlayer);
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Push(pItem);
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Push(pQuest);
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return CallAllFunctionsBool(ItemEventBindings, ITEM_EVENT_ON_QUEST_ACCEPT, pItem->GetEntry());
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}
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bool Eluna::OnUse(Player* pPlayer, Item* pItem, SpellCastTargets const& targets)
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{
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ObjectGuid guid = pItem->GET_GUID();
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bool castSpell = true;
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if (!OnItemUse(pPlayer, pItem, targets))
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castSpell = false;
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pItem = pPlayer->GetItemByGuid(guid);
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if (pItem)
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{
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if (!OnItemGossip(pPlayer, pItem, targets))
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castSpell = false;
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pItem = pPlayer->GetItemByGuid(guid);
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}
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if (pItem && castSpell)
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return true;
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// Send equip error that shows no message
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// This is a hack fix to stop spell casting visual bug when a spell is not cast on use
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WorldPacket data(SMSG_INVENTORY_CHANGE_FAILURE, 18);
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data << uint8(59); // EQUIP_ERR_NONE / EQUIP_ERR_CANT_BE_DISENCHANTED
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data << ObjectGuid(guid);
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data << ObjectGuid(uint64(0));
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data << uint8(0);
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pPlayer->GetSession()->SendPacket(&data);
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return false;
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}
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bool Eluna::OnItemUse(Player* pPlayer, Item* pItem, SpellCastTargets const& targets)
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{
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if (!ItemEventBindings->HasEvents(ITEM_EVENT_ON_USE, pItem->GetEntry()))
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return true;
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LOCK_ELUNA;
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Push(pPlayer);
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Push(pItem);
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#ifndef TRINITY
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if (GameObject* target = targets.getGOTarget())
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Push(target);
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else if (Item* target = targets.getItemTarget())
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Push(target);
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else if (Corpse* target = pPlayer->GetMap()->GetCorpse(targets.getCorpseTargetGuid()))
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Push(target);
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else if (Unit* target = targets.getUnitTarget())
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Push(target);
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else
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Push();
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#else
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if (GameObject* target = targets.GetGOTarget())
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Push(target);
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else if (Item* target = targets.GetItemTarget())
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Push(target);
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else if (Corpse* target = targets.GetCorpseTarget())
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Push(target);
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else if (Unit* target = targets.GetUnitTarget())
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Push(target);
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else if (WorldObject* target = targets.GetObjectTarget())
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Push(target);
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else
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Push();
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#endif
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return CallAllFunctionsBool(ItemEventBindings, ITEM_EVENT_ON_USE, pItem->GetEntry(), true);
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}
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bool Eluna::OnItemGossip(Player* pPlayer, Item* pItem, SpellCastTargets const& /*targets*/)
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{
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if (!ItemGossipBindings->HasEvents(GOSSIP_EVENT_ON_HELLO, pItem->GetEntry()))
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return true;
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LOCK_ELUNA;
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pPlayer->PlayerTalkClass->ClearMenus();
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Push(pPlayer);
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Push(pItem);
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return CallAllFunctionsBool(ItemGossipBindings, GOSSIP_EVENT_ON_HELLO, pItem->GetEntry(), true);
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}
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bool Eluna::OnExpire(Player* pPlayer, ItemTemplate const* pProto)
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{
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if (!ItemEventBindings->HasEvents(ITEM_EVENT_ON_EXPIRE, pProto->ItemId))
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return false;
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LOCK_ELUNA;
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Push(pPlayer);
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Push(pProto->ItemId);
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return CallAllFunctionsBool(ItemEventBindings, ITEM_EVENT_ON_EXPIRE, pProto->ItemId);
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}
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bool Eluna::OnRemove(Player* pPlayer, Item* item)
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{
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if (!ItemEventBindings->HasEvents(ITEM_EVENT_ON_REMOVE, item->GetEntry()))
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return false;
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LOCK_ELUNA;
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Push(pPlayer);
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Push(item);
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return CallAllFunctionsBool(ItemEventBindings, ITEM_EVENT_ON_REMOVE, item->GetEntry());
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}
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#endif // _ITEM_HOOKS_H
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