From 9fe397aaf5d89e754467df8a4821e2057d66d9a8 Mon Sep 17 00:00:00 2001 From: Tommy Date: Tue, 20 Jan 2015 23:23:58 -0500 Subject: [PATCH] Fix RemoveCorpse and RemoveCorpse return values Small bracket clean up --- CorpseMethods.h | 2 -- GlobalMethods.h | 4 ++-- 2 files changed, 2 insertions(+), 4 deletions(-) diff --git a/CorpseMethods.h b/CorpseMethods.h index 64425a7..f1fca74 100644 --- a/CorpseMethods.h +++ b/CorpseMethods.h @@ -85,9 +85,7 @@ namespace LuaCorpse { // Prevent a failed assertion. if (corpse->GetType() != CORPSE_BONES) - { return 0; - } corpse->DeleteBonesFromWorld(); return 0; } diff --git a/GlobalMethods.h b/GlobalMethods.h index c71683e..bf83b1f 100644 --- a/GlobalMethods.h +++ b/GlobalMethods.h @@ -2098,7 +2098,7 @@ namespace LuaGlobalFunctions Corpse* corpse = Eluna::CHECKOBJ(L, 1); eObjectAccessor->RemoveCorpse(corpse); Eluna::CHECKOBJ(L, 1)->Invalidate(); - return 1; + return 0; } /** @@ -2114,7 +2114,7 @@ namespace LuaGlobalFunctions bool insignia = Eluna::CHECKVAL(L, 2, false); Eluna::Push(L, eObjectAccessor->ConvertCorpseForPlayer(ObjectGuid(guid), insignia)); - return 0; + return 1; } /**