Eluna/Core Refactor code making LuaEngine.h lighter and splitting entities to their own files. Fixed reload crash for timed events
This commit is contained in:
19
HookMgr.cpp
19
HookMgr.cpp
@@ -6,7 +6,24 @@
|
||||
|
||||
#include "HookMgr.h"
|
||||
#include "LuaEngine.h"
|
||||
#include "Includes.h"
|
||||
#include "ElunaBinding.h"
|
||||
#include "ElunaEventMgr.h"
|
||||
#include "ElunaIncludes.h"
|
||||
#include "ElunaTemplate.h"
|
||||
|
||||
extern "C"
|
||||
{
|
||||
#include "lua.h"
|
||||
#include "lualib.h"
|
||||
#include "lauxlib.h"
|
||||
};
|
||||
|
||||
#ifndef TRINITY
|
||||
class ReactorAI;
|
||||
typedef ReactorAI ScriptedAI;
|
||||
#else
|
||||
struct ScriptedAI;
|
||||
#endif
|
||||
|
||||
using namespace HookMgr;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user