Eluna/Core Refactor code making LuaEngine.h lighter and splitting entities to their own files. Fixed reload crash for timed events
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@@ -732,7 +732,7 @@ namespace LuaUnit
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Trinity::UnitListSearcher<Trinity::AnyFriendlyUnitInObjectRangeCheck> searcher(unit, list, checker);
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unit->VisitNearbyObject(range, searcher);
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#endif
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Eluna::ObjectGUIDCheck guidCheck(unit->GET_GUID());
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ElunaUtil::ObjectGUIDCheck guidCheck(unit->GET_GUID());
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list.remove_if(guidCheck);
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lua_newtable(L);
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@@ -764,7 +764,7 @@ namespace LuaUnit
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Trinity::UnitListSearcher<Trinity::AnyUnfriendlyUnitInObjectRangeCheck> searcher(unit, list, checker);
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unit->VisitNearbyObject(range, searcher);
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#endif
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Eluna::ObjectGUIDCheck guidCheck(unit->GET_GUID());
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ElunaUtil::ObjectGUIDCheck guidCheck(unit->GET_GUID());
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list.remove_if(guidCheck);
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lua_newtable(L);
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