feat: Add Player Event OnReleasedGhost (#355)
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@@ -643,7 +643,8 @@ public:
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PLAYERHOOK_ON_CAN_UPDATE_SKILL,
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PLAYERHOOK_ON_CAN_UPDATE_SKILL,
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PLAYERHOOK_ON_BEFORE_UPDATE_SKILL,
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PLAYERHOOK_ON_BEFORE_UPDATE_SKILL,
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PLAYERHOOK_ON_UPDATE_SKILL,
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PLAYERHOOK_ON_UPDATE_SKILL,
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PLAYERHOOK_CAN_RESURRECT
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PLAYERHOOK_CAN_RESURRECT,
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PLAYERHOOK_ON_PLAYER_RELEASED_GHOST
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}) { }
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}) { }
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void OnPlayerResurrect(Player* player, float /*restore_percent*/, bool /*applySickness*/) override
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void OnPlayerResurrect(Player* player, float /*restore_percent*/, bool /*applySickness*/) override
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@@ -955,11 +956,16 @@ public:
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{
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{
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sALE->OnPlayerUpdateSkill(player, skill_id, value, max, step, new_value);
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sALE->OnPlayerUpdateSkill(player, skill_id, value, max, step, new_value);
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}
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}
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bool OnPlayerCanResurrect(Player* player) override
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bool OnPlayerCanResurrect(Player* player) override
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{
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{
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return sALE->CanPlayerResurrect(player);
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return sALE->CanPlayerResurrect(player);
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}
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}
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void OnPlayerReleasedGhost(Player* player) override
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{
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sALE->OnPlayerReleasedGhost(player);
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}
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};
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};
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class ALE_ServerScript : public ServerScript
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class ALE_ServerScript : public ServerScript
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@@ -237,6 +237,7 @@ namespace Hooks
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PLAYER_EVENT_ON_MODIFY_SPELL_DAMAGE_TAKEN = 70, // (event, player, target, damage, spellInfo) - Can return new damage amount
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PLAYER_EVENT_ON_MODIFY_SPELL_DAMAGE_TAKEN = 70, // (event, player, target, damage, spellInfo) - Can return new damage amount
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PLAYER_EVENT_ON_MODIFY_HEAL_RECEIVED = 71, // (event, player, target, heal, spellInfo) - Can return new heal amount
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PLAYER_EVENT_ON_MODIFY_HEAL_RECEIVED = 71, // (event, player, target, heal, spellInfo) - Can return new heal amount
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PLAYER_EVENT_ON_DEAL_DAMAGE = 72, // (event, player, target, damage, damagetype) - Can return new damage amount
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PLAYER_EVENT_ON_DEAL_DAMAGE = 72, // (event, player, target, damage, damagetype) - Can return new damage amount
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PLAYER_EVENT_ON_RELEASED_GHOST = 73, // (event, player)
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PLAYER_EVENT_COUNT
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PLAYER_EVENT_COUNT
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};
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};
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@@ -512,6 +512,7 @@ public:
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void OnPlayerModifySpellDamageTaken(Player* player, Unit* target, int32& damage, SpellInfo const* spellInfo);
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void OnPlayerModifySpellDamageTaken(Player* player, Unit* target, int32& damage, SpellInfo const* spellInfo);
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void OnPlayerModifyHealReceived(Player* player, Unit* target, uint32& heal, SpellInfo const* spellInfo);
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void OnPlayerModifyHealReceived(Player* player, Unit* target, uint32& heal, SpellInfo const* spellInfo);
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uint32 OnPlayerDealDamage(Player* player, Unit* pVictim, uint32 damage, DamageEffectType damagetype);
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uint32 OnPlayerDealDamage(Player* player, Unit* pVictim, uint32 damage, DamageEffectType damagetype);
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void OnPlayerReleasedGhost(Player* player);
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/* Vehicle */
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/* Vehicle */
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void OnInstall(Vehicle* vehicle);
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void OnInstall(Vehicle* vehicle);
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@@ -761,6 +761,13 @@ bool ALE::CanPlayerResurrect(Player* player)
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return CallAllFunctionsBool(PlayerEventBindings, key);
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return CallAllFunctionsBool(PlayerEventBindings, key);
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}
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}
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void ALE::OnPlayerReleasedGhost(Player* player)
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{
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START_HOOK(PLAYER_EVENT_ON_RELEASED_GHOST);
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Push(player);
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CallAllFunctions(PlayerEventBindings, key);
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}
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void ALE::OnPlayerQuestAccept(Player* player, Quest const* quest)
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void ALE::OnPlayerQuestAccept(Player* player, Quest const* quest)
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{
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{
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START_HOOK(PLAYER_EVENT_ON_QUEST_ACCEPT);
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START_HOOK(PLAYER_EVENT_ON_QUEST_ACCEPT);
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@@ -793,6 +793,7 @@ namespace LuaGlobalFunctions
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* PLAYER_EVENT_ON_MODIFY_SPELL_DAMAGE_TAKEN = 70, // (event, player, target, damage, spellInfo) - Can return new damage amount
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* PLAYER_EVENT_ON_MODIFY_SPELL_DAMAGE_TAKEN = 70, // (event, player, target, damage, spellInfo) - Can return new damage amount
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* PLAYER_EVENT_ON_MODIFY_HEAL_RECEIVED = 71, // (event, player, target, heal, spellInfo) - Can return new heal amount
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* PLAYER_EVENT_ON_MODIFY_HEAL_RECEIVED = 71, // (event, player, target, heal, spellInfo) - Can return new heal amount
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* PLAYER_EVENT_ON_DEAL_DAMAGE = 72, // (event, player, target, damage, damagetype) - Can return new damage amount
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* PLAYER_EVENT_ON_DEAL_DAMAGE = 72, // (event, player, target, damage, damagetype) - Can return new damage amount
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* PLAYER_EVENT_ON_RELEASED_GHOST = 73, // (event, player)
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* };
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* };
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* </pre>
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* </pre>
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*
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*
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