Group Documentation

Corrected spacing in GameObject documentation

Removed Group documented methods in LuaFunctions.cpp
This commit is contained in:
Easelm
2014-08-12 18:52:48 -04:00
parent 4c1a03cb0b
commit b16879e622
3 changed files with 164 additions and 29 deletions

View File

@@ -9,7 +9,12 @@
namespace LuaGroup
{
/* BOOLEAN */
/**
* Returns 'true' if the player is the &Group leader
*
* @param uint64 guid : guid of a possible leader
* @return bool isLeader
*/
int IsLeader(lua_State* L, Group* group)
{
uint64 guid = Eluna::CHECKVAL<uint64>(L, 2);
@@ -17,24 +22,45 @@ namespace LuaGroup
return 1;
}
/**
* Returns 'true' if the &Group is full
*
* @return bool isFull
*/
int IsFull(lua_State* L, Group* group)
{
Eluna::Push(L, group->IsFull());
return 1;
}
/**
* Returns 'true' if the &Group is a raid &Group
*
* @return bool isRaid
*/
int IsRaidGroup(lua_State* L, Group* group)
{
Eluna::Push(L, group->isRaidGroup());
return 1;
}
/**
* Returns 'true' if the &Group is a battleground &Group
*
* @return bool isBG
*/
int IsBGGroup(lua_State* L, Group* group)
{
Eluna::Push(L, group->isBGGroup());
return 1;
}
/**
* Returns 'true' if the player is a member of this &Group
*
* @param Player player : player to check
* @return bool isMember
*/
int IsMember(lua_State* L, Group* group)
{
Player* player = Eluna::CHECKOBJ<Player>(L, 2);
@@ -42,6 +68,12 @@ namespace LuaGroup
return 1;
}
/**
* Returns 'true' if the player is an assistant of this &Group
*
* @param Player player : player to check
* @return bool isAssistant
*/
int IsAssistant(lua_State* L, Group* group)
{
Player* player = Eluna::CHECKOBJ<Player>(L, 2);
@@ -50,6 +82,13 @@ namespace LuaGroup
return 1;
}
/**
* Returns 'true' if the players are in the same subgroup in this &Group
*
* @param Player player1 : first player to check
* @param Player player2 : second player to check
* @return bool sameSubGroup
*/
int SameSubGroup(lua_State* L, Group* group)
{
Player* player1 = Eluna::CHECKOBJ<Player>(L, 2);
@@ -58,6 +97,12 @@ namespace LuaGroup
return 1;
}
/**
* Returns 'true' if the subgroup has free slots in this &Group
*
* @param uint8 subGroup : subGroup ID to check
* @return bool hasFreeSlot
*/
int HasFreeSlotSubGroup(lua_State* L, Group* group)
{
uint8 subGroup = Eluna::CHECKVAL<uint8>(L, 2);
@@ -65,6 +110,12 @@ namespace LuaGroup
return 1;
}
/**
* Returns 'true' if the &Group invite was successful
*
* @param Player player : player to invite
* @return bool invited
*/
int AddInvite(lua_State* L, Group* group)
{
Player* player = Eluna::CHECKOBJ<Player>(L, 2);
@@ -85,7 +136,11 @@ namespace LuaGroup
return 1;
}*/
/* GETTERS */
/**
* Returns a table of the players in this &Group
*
* @return int table
*/
int GetMembers(lua_State* L, Group* group)
{
lua_newtable(L);
@@ -113,6 +168,11 @@ namespace LuaGroup
return 1;
}
/**
* Returns &Group leader GUID
*
* @return uint64 leaderGUID
*/
int GetLeaderGUID(lua_State* L, Group* group)
{
#ifndef TRINITY
@@ -123,6 +183,11 @@ namespace LuaGroup
return 1;
}
/**
* Finds and returns a &Group leader by their GUID
*
* @return Player leader
*/
int GetLeader(lua_State* L, Group* group)
{
#ifndef TRINITY
@@ -133,6 +198,11 @@ namespace LuaGroup
return 1;
}
/**
* Returns the &Group's GUID
*
* @return uint64 groupGUID
*/
int GetGUID(lua_State* L, Group* group)
{
#ifdef CLASSIC
@@ -143,6 +213,12 @@ namespace LuaGroup
return 1;
}
/**
* Returns a &Group member's GUID by their name
*
* @param const char* name : the player's name
* @return uint64 memberGUID
*/
int GetMemberGUID(lua_State* L, Group* group)
{
const char* name = Eluna::CHECKVAL<const char*>(L, 2);
@@ -154,12 +230,23 @@ namespace LuaGroup
return 1;
}
/**
* Returns the member count of this &Group
*
* @return uint32 memberCount
*/
int GetMembersCount(lua_State* L, Group* group)
{
Eluna::Push(L, group->GetMembersCount());
return 1;
}
/**
* Returns the player's subgroup ID of this &Group
*
* @param Player player : the player to check
* @return uint8 subGroupID
*/
int GetMemberGroup(lua_State* L, Group* group)
{
Player* player = Eluna::CHECKOBJ<Player>(L, 2);
@@ -168,7 +255,11 @@ namespace LuaGroup
return 1;
}
/* OTHER */
/**
* Sets the leader of this &Group
*
* @param Player leader : the player leader to change
*/
int SetLeader(lua_State* L, Group* group)
{
Player* leader = Eluna::CHECKOBJ<Player>(L, 2);
@@ -177,7 +268,13 @@ namespace LuaGroup
return 0;
}
// SendPacket(packet, sendToPlayersInBattleground[, ignoreguid])
/**
* Sends a specified packet to this &Group
*
* @param WorldPacket data : the packet data
* @param bool ignorePlayersInBg : ignores players in a battleground
* @param uint64 ignore : ignore a player by their GUID
*/
int SendPacket(lua_State* L, Group* group)
{
WorldPacket* data = Eluna::CHECKOBJ<WorldPacket>(L, 2);
@@ -188,6 +285,23 @@ namespace LuaGroup
return 0;
}
/**
* Removes a member from this &Group and returns 'true' if successful
*
* <pre>
* enum RemoveMethod
* {
* GROUP_REMOVEMETHOD_DEFAULT = 0,
* GROUP_REMOVEMETHOD_KICK = 1,
* GROUP_REMOVEMETHOD_LEAVE = 2,
* GROUP_REMOVEMETHOD_KICK_LFG = 3
* };
* </pre>
*
* @param Player player : the player to remove
* @param uint32 method : the remove method
* @return bool removed
*/
int RemoveMember(lua_State* L, Group* group)
{
Player* player = Eluna::CHECKOBJ<Player>(L, 2);
@@ -201,18 +315,32 @@ namespace LuaGroup
return 1;
}
/**
* Disbands this &Group
*
*/
int Disband(lua_State* /*L*/, Group* group)
{
group->Disband();
return 0;
}
/**
* Converts this &Group to a raid &Group
*
*/
int ConvertToRaid(lua_State* /*L*/, Group* group)
{
group->ConvertToRaid();
return 0;
}
/**
* Sets the member's subGroup
*
* @param Player player : player to change
* @param uint8 groupID : the subGroup's ID
*/
int SetMembersGroup(lua_State* L, Group* group)
{
Player* player = Eluna::CHECKOBJ<Player>(L, 2);
@@ -222,6 +350,13 @@ namespace LuaGroup
return 0;
}
/**
* Sets the target icon of an object for the &Group
*
* @param uint8 icon : the icon (Skull, Square, etc)
* @param uint64 target : GUID of the icon target, 0 is to clear the icon
* @param uint64 setter : GUID of the icon setter
*/
int SetTargetIcon(lua_State* L, Group* group)
{
uint8 icon = Eluna::CHECKVAL<uint8>(L, 2);