Group Documentation
Corrected spacing in GameObject documentation Removed Group documented methods in LuaFunctions.cpp
This commit is contained in:
143
GroupMethods.h
143
GroupMethods.h
@@ -9,7 +9,12 @@
|
||||
|
||||
namespace LuaGroup
|
||||
{
|
||||
/* BOOLEAN */
|
||||
/**
|
||||
* Returns 'true' if the player is the &Group leader
|
||||
*
|
||||
* @param uint64 guid : guid of a possible leader
|
||||
* @return bool isLeader
|
||||
*/
|
||||
int IsLeader(lua_State* L, Group* group)
|
||||
{
|
||||
uint64 guid = Eluna::CHECKVAL<uint64>(L, 2);
|
||||
@@ -17,24 +22,45 @@ namespace LuaGroup
|
||||
return 1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns 'true' if the &Group is full
|
||||
*
|
||||
* @return bool isFull
|
||||
*/
|
||||
int IsFull(lua_State* L, Group* group)
|
||||
{
|
||||
Eluna::Push(L, group->IsFull());
|
||||
return 1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns 'true' if the &Group is a raid &Group
|
||||
*
|
||||
* @return bool isRaid
|
||||
*/
|
||||
int IsRaidGroup(lua_State* L, Group* group)
|
||||
{
|
||||
Eluna::Push(L, group->isRaidGroup());
|
||||
return 1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns 'true' if the &Group is a battleground &Group
|
||||
*
|
||||
* @return bool isBG
|
||||
*/
|
||||
int IsBGGroup(lua_State* L, Group* group)
|
||||
{
|
||||
Eluna::Push(L, group->isBGGroup());
|
||||
return 1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns 'true' if the player is a member of this &Group
|
||||
*
|
||||
* @param Player player : player to check
|
||||
* @return bool isMember
|
||||
*/
|
||||
int IsMember(lua_State* L, Group* group)
|
||||
{
|
||||
Player* player = Eluna::CHECKOBJ<Player>(L, 2);
|
||||
@@ -42,6 +68,12 @@ namespace LuaGroup
|
||||
return 1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns 'true' if the player is an assistant of this &Group
|
||||
*
|
||||
* @param Player player : player to check
|
||||
* @return bool isAssistant
|
||||
*/
|
||||
int IsAssistant(lua_State* L, Group* group)
|
||||
{
|
||||
Player* player = Eluna::CHECKOBJ<Player>(L, 2);
|
||||
@@ -50,6 +82,13 @@ namespace LuaGroup
|
||||
return 1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns 'true' if the players are in the same subgroup in this &Group
|
||||
*
|
||||
* @param Player player1 : first player to check
|
||||
* @param Player player2 : second player to check
|
||||
* @return bool sameSubGroup
|
||||
*/
|
||||
int SameSubGroup(lua_State* L, Group* group)
|
||||
{
|
||||
Player* player1 = Eluna::CHECKOBJ<Player>(L, 2);
|
||||
@@ -58,6 +97,12 @@ namespace LuaGroup
|
||||
return 1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns 'true' if the subgroup has free slots in this &Group
|
||||
*
|
||||
* @param uint8 subGroup : subGroup ID to check
|
||||
* @return bool hasFreeSlot
|
||||
*/
|
||||
int HasFreeSlotSubGroup(lua_State* L, Group* group)
|
||||
{
|
||||
uint8 subGroup = Eluna::CHECKVAL<uint8>(L, 2);
|
||||
@@ -65,6 +110,12 @@ namespace LuaGroup
|
||||
return 1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns 'true' if the &Group invite was successful
|
||||
*
|
||||
* @param Player player : player to invite
|
||||
* @return bool invited
|
||||
*/
|
||||
int AddInvite(lua_State* L, Group* group)
|
||||
{
|
||||
Player* player = Eluna::CHECKOBJ<Player>(L, 2);
|
||||
@@ -85,7 +136,11 @@ namespace LuaGroup
|
||||
return 1;
|
||||
}*/
|
||||
|
||||
/* GETTERS */
|
||||
/**
|
||||
* Returns a table of the players in this &Group
|
||||
*
|
||||
* @return int table
|
||||
*/
|
||||
int GetMembers(lua_State* L, Group* group)
|
||||
{
|
||||
lua_newtable(L);
|
||||
@@ -113,6 +168,11 @@ namespace LuaGroup
|
||||
return 1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns &Group leader GUID
|
||||
*
|
||||
* @return uint64 leaderGUID
|
||||
*/
|
||||
int GetLeaderGUID(lua_State* L, Group* group)
|
||||
{
|
||||
#ifndef TRINITY
|
||||
@@ -123,6 +183,11 @@ namespace LuaGroup
|
||||
return 1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Finds and returns a &Group leader by their GUID
|
||||
*
|
||||
* @return Player leader
|
||||
*/
|
||||
int GetLeader(lua_State* L, Group* group)
|
||||
{
|
||||
#ifndef TRINITY
|
||||
@@ -133,6 +198,11 @@ namespace LuaGroup
|
||||
return 1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the &Group's GUID
|
||||
*
|
||||
* @return uint64 groupGUID
|
||||
*/
|
||||
int GetGUID(lua_State* L, Group* group)
|
||||
{
|
||||
#ifdef CLASSIC
|
||||
@@ -143,6 +213,12 @@ namespace LuaGroup
|
||||
return 1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a &Group member's GUID by their name
|
||||
*
|
||||
* @param const char* name : the player's name
|
||||
* @return uint64 memberGUID
|
||||
*/
|
||||
int GetMemberGUID(lua_State* L, Group* group)
|
||||
{
|
||||
const char* name = Eluna::CHECKVAL<const char*>(L, 2);
|
||||
@@ -154,12 +230,23 @@ namespace LuaGroup
|
||||
return 1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the member count of this &Group
|
||||
*
|
||||
* @return uint32 memberCount
|
||||
*/
|
||||
int GetMembersCount(lua_State* L, Group* group)
|
||||
{
|
||||
Eluna::Push(L, group->GetMembersCount());
|
||||
return 1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the player's subgroup ID of this &Group
|
||||
*
|
||||
* @param Player player : the player to check
|
||||
* @return uint8 subGroupID
|
||||
*/
|
||||
int GetMemberGroup(lua_State* L, Group* group)
|
||||
{
|
||||
Player* player = Eluna::CHECKOBJ<Player>(L, 2);
|
||||
@@ -168,7 +255,11 @@ namespace LuaGroup
|
||||
return 1;
|
||||
}
|
||||
|
||||
/* OTHER */
|
||||
/**
|
||||
* Sets the leader of this &Group
|
||||
*
|
||||
* @param Player leader : the player leader to change
|
||||
*/
|
||||
int SetLeader(lua_State* L, Group* group)
|
||||
{
|
||||
Player* leader = Eluna::CHECKOBJ<Player>(L, 2);
|
||||
@@ -177,7 +268,13 @@ namespace LuaGroup
|
||||
return 0;
|
||||
}
|
||||
|
||||
// SendPacket(packet, sendToPlayersInBattleground[, ignoreguid])
|
||||
/**
|
||||
* Sends a specified packet to this &Group
|
||||
*
|
||||
* @param WorldPacket data : the packet data
|
||||
* @param bool ignorePlayersInBg : ignores players in a battleground
|
||||
* @param uint64 ignore : ignore a player by their GUID
|
||||
*/
|
||||
int SendPacket(lua_State* L, Group* group)
|
||||
{
|
||||
WorldPacket* data = Eluna::CHECKOBJ<WorldPacket>(L, 2);
|
||||
@@ -188,6 +285,23 @@ namespace LuaGroup
|
||||
return 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Removes a member from this &Group and returns 'true' if successful
|
||||
*
|
||||
* <pre>
|
||||
* enum RemoveMethod
|
||||
* {
|
||||
* GROUP_REMOVEMETHOD_DEFAULT = 0,
|
||||
* GROUP_REMOVEMETHOD_KICK = 1,
|
||||
* GROUP_REMOVEMETHOD_LEAVE = 2,
|
||||
* GROUP_REMOVEMETHOD_KICK_LFG = 3
|
||||
* };
|
||||
* </pre>
|
||||
*
|
||||
* @param Player player : the player to remove
|
||||
* @param uint32 method : the remove method
|
||||
* @return bool removed
|
||||
*/
|
||||
int RemoveMember(lua_State* L, Group* group)
|
||||
{
|
||||
Player* player = Eluna::CHECKOBJ<Player>(L, 2);
|
||||
@@ -201,18 +315,32 @@ namespace LuaGroup
|
||||
return 1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Disbands this &Group
|
||||
*
|
||||
*/
|
||||
int Disband(lua_State* /*L*/, Group* group)
|
||||
{
|
||||
group->Disband();
|
||||
return 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Converts this &Group to a raid &Group
|
||||
*
|
||||
*/
|
||||
int ConvertToRaid(lua_State* /*L*/, Group* group)
|
||||
{
|
||||
group->ConvertToRaid();
|
||||
return 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the member's subGroup
|
||||
*
|
||||
* @param Player player : player to change
|
||||
* @param uint8 groupID : the subGroup's ID
|
||||
*/
|
||||
int SetMembersGroup(lua_State* L, Group* group)
|
||||
{
|
||||
Player* player = Eluna::CHECKOBJ<Player>(L, 2);
|
||||
@@ -222,6 +350,13 @@ namespace LuaGroup
|
||||
return 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the target icon of an object for the &Group
|
||||
*
|
||||
* @param uint8 icon : the icon (Skull, Square, etc)
|
||||
* @param uint64 target : GUID of the icon target, 0 is to clear the icon
|
||||
* @param uint64 setter : GUID of the icon setter
|
||||
*/
|
||||
int SetTargetIcon(lua_State* L, Group* group)
|
||||
{
|
||||
uint8 icon = Eluna::CHECKVAL<uint8>(L, 2);
|
||||
|
||||
Reference in New Issue
Block a user