Feat(Documentation): Add missing documentation for all methods and classes (#315)
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@@ -8,6 +8,8 @@
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#define GAMEOBJECTMETHODS_H
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/***
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* Represents a game object in the world, such as doors, chests, and other interactive objects.
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*
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* Inherits all methods from: [Object], [WorldObject]
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*/
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namespace LuaGameObject
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@@ -224,7 +226,6 @@ namespace LuaGameObject
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* @param uint32 amount = 1 : amount of the [Item] to add to the loot
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* @return uint32 itemGUIDlow : low GUID of the [Item]
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*/
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int AddLoot(lua_State* L, GameObject* go)
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{
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int i = 1;
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