diff --git a/AuraMethods.h b/AuraMethods.h index 0203748..a3a2679 100644 --- a/AuraMethods.h +++ b/AuraMethods.h @@ -105,9 +105,6 @@ namespace LuaAura * * This is the same as the number displayed on the &Aura's icon in-game. * -<<<<<<< Updated upstream - * @return uint8 : how many times the &Aura has stacked -======= * @return uint32 stack_amount */ int GetStackAmount(lua_State* L, Aura* aura) @@ -119,9 +116,6 @@ namespace LuaAura /** * Returns the &Unit that the &Aura has been applied to. * -<<<<<<< Updated upstream - * @return &Unit : &Unit who the &Aura has been applied to -======= * @return &Unit owner */ int GetOwner(lua_State* L, Aura* aura) @@ -137,9 +131,6 @@ namespace LuaAura /** * Change the amount of time before the &Aura expires. * -<<<<<<< Updated upstream - * @param int32 duration : the new duration of the &Aura, in milliseconds -======= * @param int32 duration : the new duration of the Aura, in milliseconds */ int SetDuration(lua_State* L, Aura* aura) @@ -159,9 +150,6 @@ namespace LuaAura * This does not affect the current duration of the &Aura, but if the &Aura * is reset to the maximum duration, it will instead change to `duration`. * -<<<<<<< Updated upstream - * @param int32 duration : the new maximum duration of the &Aura, in milliseconds -======= * @param int32 duration : the new maximum duration of the Aura, in milliseconds */ int SetMaxDuration(lua_State* L, Aura* aura)