Eluna remove unused method bodies, Rename method bodies correctly, enable some methods implemented on mangos and TC already..

This commit is contained in:
Rochet2
2014-06-29 11:51:11 +03:00
committed by Foereaper
parent fdd63cd716
commit c2a3ea5043
7 changed files with 22 additions and 77 deletions

View File

@@ -23,13 +23,13 @@ namespace LuaGroup
return 1;
}
int isRaidGroup(lua_State* L, Group* group)
int IsRaidGroup(lua_State* L, Group* group)
{
Eluna::Push(L, group->isRaidGroup());
return 1;
}
int isBGGroup(lua_State* L, Group* group)
int IsBGGroup(lua_State* L, Group* group)
{
Eluna::Push(L, group->isBGGroup());
return 1;
@@ -73,13 +73,13 @@ namespace LuaGroup
return 1;
}
/*int isLFGGroup(lua_State* L, Group* group) // TODO: Implementation
/*int IsLFGGroup(lua_State* L, Group* group) // TODO: Implementation
{
Eluna::Push(L, group->isLFGGroup());
return 1;
}*/
/*int isBFGroup(lua_State* L, Group* group) // TODO: Implementation
/*int IsBFGroup(lua_State* L, Group* group) // TODO: Implementation
{
Eluna::Push(L, group->isBFGroup());
return 1;
@@ -169,7 +169,7 @@ namespace LuaGroup
}
/* OTHER */
int ChangeLeader(lua_State* L, Group* group)
int SetLeader(lua_State* L, Group* group)
{
Player* leader = Eluna::CHECKOBJ<Player>(L, 2);
@@ -213,7 +213,7 @@ namespace LuaGroup
return 0;
}
int ChangeMembersGroup(lua_State* L, Group* group)
int SetMembersGroup(lua_State* L, Group* group)
{
Player* player = Eluna::CHECKOBJ<Player>(L, 2);
uint8 groupID = Eluna::CHECKVAL<uint8>(L, 3);