diff --git a/GlobalMethods.h b/GlobalMethods.h index dc688c6..c807bed 100644 --- a/GlobalMethods.h +++ b/GlobalMethods.h @@ -685,7 +685,7 @@ namespace LuaGlobalFunctions * @param bool save : optional to save the [Creature] or [GameObject] to the database on spawn * @param uint32 durorresptime : despawn time of the [Creature] or [GameObject] if they aren't saved * @param uint32 phase : phase to put the [Creature] or [GameObject] in - * @return [WorldObject] worldObject : Returns [Creature] or [GameObject] + * @return [WorldObject] worldObject : returns [Creature] or [GameObject] */ int PerformIngameSpawn(lua_State* L) {