feat(LuaEngine/PlayerMethods): BonusTalent methods (#235)

Co-authored-by: IntelligentQuantum <IntelligentQuantum@ProtonMail.Com>
This commit is contained in:
iThorgrim
2025-02-05 18:14:24 +01:00
committed by GitHub
parent b799efd331
commit d869057fe4
2 changed files with 54 additions and 0 deletions

View File

@@ -3914,6 +3914,30 @@ namespace LuaPlayer
return 0;
}*/
/**
* Set bonus talent count to a specific count for the [Player]
*
* @param uint32 value : bonus talent points
*/
int SetBonusTalentCount(lua_State* L, Player* player)
{
uint32 value = Eluna::CHECKVAL<uint32>(L, 2);
player->SetBonusTalentCount(value);
return 0;
}
/**
* Get bonus talents count from the [Player]
*
* @return uint32 bonusTalent
*/
int GetBonusTalentCount(lua_State* L, Player* player)
{
Eluna::Push(L, player->GetBonusTalentCount());
return 1;
}
/**
* Returns the [Player] spells list
*
@@ -3938,6 +3962,32 @@ namespace LuaPlayer
return 1;
}
/**
* Add bonus talents count to the [Player]
*
* @param uint32 count = count of bonus talent
*/
int AddBonusTalent(lua_State* L, Player* player)
{
uint32 count = Eluna::CHECKVAL<uint32>(L, 2);
player->AddBonusTalent(count);
return 0;
}
/**
* Remove bonus talents count to the [Player]
*
* @param uint32 count = count of bonus talent
*/
int RemoveBonusTalent(lua_State* L, Player* player)
{
uint32 count = Eluna::CHECKVAL<uint32>(L, 2);
player->RemoveBonusTalent(count);
return 0;
}
/**
* Returns the [Player] homebind location.
*