Feat(Loot): Add Loot Objet and Methods and GetLoot method for Creature (#287)
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@@ -42,6 +42,7 @@ extern "C"
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#include "RollMethods.h"
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#include "TicketMethods.h"
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#include "SpellInfoMethods.h"
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#include "LootMethods.h"
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// DBCStores includes
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#include "GemPropertiesEntryMethods.h"
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@@ -837,6 +838,7 @@ ElunaRegister<Creature> CreatureMethods[] =
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{ "GetDBTableGUIDLow", &LuaCreature::GetDBTableGUIDLow },
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{ "GetCreatureFamily", &LuaCreature::GetCreatureFamily },
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{ "GetReactState", &LuaCreature::GetReactState },
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{ "GetLoot", &LuaCreature::GetLoot },
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// Setters
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{ "SetRegeneratingHealth", &LuaCreature::SetRegeneratingHealth },
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@@ -1598,6 +1600,47 @@ ElunaRegister<SpellEntry> SpellEntryMethods[] =
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{ NULL, NULL }
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};
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ElunaRegister<Loot> LootMethods[] =
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{
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// Get
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{ "GetMoney", &LuaLoot::GetMoney },
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{ "GetItems", &LuaLoot::GetItems },
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{ "GetUnlootedCount", &LuaLoot::GetUnlootedCount },
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{ "GetLootType", &LuaLoot::GetLootType },
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{ "GetRoundRobinPlayer", &LuaLoot::GetRoundRobinPlayer },
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{ "GetLootOwner", &LuaLoot::GetLootOwner },
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{ "GetContainer", &LuaLoot::GetContainer },
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{ "GetSourceWorldObject", &LuaLoot::GetSourceWorldObject },
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{ "GetItemCount", &LuaLoot::GetItemCount },
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{ "GetMaxSlotForPlayer", &LuaLoot::GetMaxSlotForPlayer },
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// Set
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{ "AddItem", &LuaLoot::AddItem },
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{ "RemoveItem", &LuaLoot::RemoveItem },
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{ "SetMoney", &LuaLoot::SetMoney },
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{ "SetUnlootedCount", &LuaLoot::SetUnlootedCount },
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{ "UpdateItemIndex", &LuaLoot::UpdateItemIndex },
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{ "SetItemLooted", &LuaLoot::SetItemLooted },
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{ "SetLootType", &LuaLoot::SetLootType },
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{ "SetRoundRobinPlayer", &LuaLoot::SetRoundRobinPlayer },
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{ "SetLootOwner", &LuaLoot::SetLootOwner },
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{ "SetContainer", &LuaLoot::SetContainer },
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{ "SetSourceWorldObject", &LuaLoot::SetSourceWorldObject },
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{ "Clear", &LuaLoot::Clear },
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{ "AddLooter", &LuaLoot::AddLooter },
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{ "RemoveLooter", &LuaLoot::RemoveLooter },
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// Boolean
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{ "HasItem", &LuaLoot::HasItem },
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{ "HasQuestItems", &LuaLoot::HasQuestItems },
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{ "HasItemForAll", &LuaLoot::HasItemForAll },
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{ "HasOverThresholdItem", &LuaLoot::HasOverThresholdItem },
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{ "IsLooted", &LuaLoot::IsLooted },
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{ "IsEmpty", &LuaLoot::IsEmpty },
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{ NULL, NULL }
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};
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// fix compile error about accessing vehicle destructor
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template<> int ElunaTemplate<Vehicle>::CollectGarbage(lua_State* L)
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{
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