Eluna fix problem with reloading timed events

This commit is contained in:
Rochet2
2015-02-15 02:08:23 +02:00
parent 6a731d24ea
commit e7019de059
5 changed files with 52 additions and 29 deletions

View File

@@ -41,9 +41,11 @@ void ElunaEventProcessor::Update(uint32 diff)
{
LuaEvent* luaEvent = it->second;
eventList.erase(it);
eventMap.erase(luaEvent->funcRef);
if (!luaEvent->abort)
if (luaEvent->state != LUAEVENT_STATE_ERASE)
eventMap.erase(luaEvent->funcRef);
if (luaEvent->state == LUAEVENT_STATE_RUN)
{
bool remove = luaEvent->repeats == 1;
if (!remove)
@@ -61,10 +63,12 @@ void ElunaEventProcessor::Update(uint32 diff)
}
}
void ElunaEventProcessor::RemoveEvents()
void ElunaEventProcessor::SetStates(LuaEventState state)
{
for (EventList::iterator it = eventList.begin(); it != eventList.end(); ++it)
it->second->abort = true;
it->second->SetState(state);
if (state == LUAEVENT_STATE_ERASE)
eventMap.clear();
}
void ElunaEventProcessor::RemoveEvents_internal()
@@ -83,10 +87,12 @@ void ElunaEventProcessor::RemoveEvents_internal()
eventMap.clear();
}
void ElunaEventProcessor::RemoveEvent(int eventId)
void ElunaEventProcessor::SetState(int eventId, LuaEventState state)
{
if (eventMap.find(eventId) != eventMap.end())
eventMap[eventId]->abort = true;
eventMap[eventId]->SetState(state);
if (state == LUAEVENT_STATE_ERASE)
eventMap.erase(eventId);
}
void ElunaEventProcessor::AddEvent(LuaEvent* luaEvent)
@@ -102,8 +108,11 @@ void ElunaEventProcessor::AddEvent(int funcRef, uint32 delay, uint32 repeats)
void ElunaEventProcessor::RemoveEvent(LuaEvent* luaEvent)
{
// Free lua function ref
luaL_unref((*E)->L, LUA_REGISTRYINDEX, luaEvent->funcRef);
if (luaEvent->state != LUAEVENT_STATE_ERASE && Eluna::IsInitialized())
{
// Free lua function ref
luaL_unref((*E)->L, LUA_REGISTRYINDEX, luaEvent->funcRef);
}
delete luaEvent;
}
@@ -124,20 +133,20 @@ EventMgr::~EventMgr()
globalProcessor = NULL;
}
void EventMgr::RemoveEvents()
void EventMgr::SetStates(LuaEventState state)
{
ReadGuard guard(GetLock());
if (!processors.empty())
for (ProcessorSet::const_iterator it = processors.begin(); it != processors.end(); ++it) // loop processors
(*it)->RemoveEvents();
globalProcessor->RemoveEvents();
(*it)->SetStates(state);
globalProcessor->SetStates(state);
}
void EventMgr::RemoveEvent(int eventId)
void EventMgr::SetState(int eventId, LuaEventState state)
{
ReadGuard guard(GetLock());
if (!processors.empty())
for (ProcessorSet::const_iterator it = processors.begin(); it != processors.end(); ++it) // loop processors
(*it)->RemoveEvent(eventId);
globalProcessor->RemoveEvent(eventId);
(*it)->SetState(eventId, state);
globalProcessor->SetState(eventId, state);
}