chore: align structure with master
This commit is contained in:
142
src/LuaEngine/hooks/GameObjectHooks.cpp
Normal file
142
src/LuaEngine/hooks/GameObjectHooks.cpp
Normal file
@@ -0,0 +1,142 @@
|
||||
/*
|
||||
* Copyright (C) 2010 - 2016 Eluna Lua Engine <http://emudevs.com/>
|
||||
* This program is free software licensed under GPL version 3
|
||||
* Please see the included DOCS/LICENSE.md for more information
|
||||
*/
|
||||
|
||||
#include "Hooks.h"
|
||||
#include "HookHelpers.h"
|
||||
#include "LuaEngine.h"
|
||||
#include "BindingMap.h"
|
||||
#include "ElunaIncludes.h"
|
||||
#include "ElunaEventMgr.h"
|
||||
#include "ElunaTemplate.h"
|
||||
|
||||
using namespace Hooks;
|
||||
|
||||
#define START_HOOK(EVENT, ENTRY) \
|
||||
if (!IsEnabled())\
|
||||
return;\
|
||||
auto key = EntryKey<GameObjectEvents>(EVENT, ENTRY);\
|
||||
if (!GameObjectEventBindings->HasBindingsFor(key))\
|
||||
return;\
|
||||
LOCK_ELUNA
|
||||
|
||||
#define START_HOOK_WITH_RETVAL(EVENT, ENTRY, RETVAL) \
|
||||
if (!IsEnabled())\
|
||||
return RETVAL;\
|
||||
auto key = EntryKey<GameObjectEvents>(EVENT, ENTRY);\
|
||||
if (!GameObjectEventBindings->HasBindingsFor(key))\
|
||||
return RETVAL;\
|
||||
LOCK_ELUNA
|
||||
|
||||
void Eluna::OnDummyEffect(WorldObject* pCaster, uint32 spellId, SpellEffIndex effIndex, GameObject* pTarget)
|
||||
{
|
||||
START_HOOK(GAMEOBJECT_EVENT_ON_DUMMY_EFFECT, pTarget->GetEntry());
|
||||
Push(pCaster);
|
||||
Push(spellId);
|
||||
Push(effIndex);
|
||||
Push(pTarget);
|
||||
CallAllFunctions(GameObjectEventBindings, key);
|
||||
}
|
||||
|
||||
void Eluna::UpdateAI(GameObject* pGameObject, uint32 diff)
|
||||
{
|
||||
pGameObject->elunaEvents->Update(diff);
|
||||
START_HOOK(GAMEOBJECT_EVENT_ON_AIUPDATE, pGameObject->GetEntry());
|
||||
Push(pGameObject);
|
||||
Push(diff);
|
||||
CallAllFunctions(GameObjectEventBindings, key);
|
||||
}
|
||||
|
||||
bool Eluna::OnQuestAccept(Player* pPlayer, GameObject* pGameObject, Quest const* pQuest)
|
||||
{
|
||||
START_HOOK_WITH_RETVAL(GAMEOBJECT_EVENT_ON_QUEST_ACCEPT, pGameObject->GetEntry(), false);
|
||||
Push(pPlayer);
|
||||
Push(pGameObject);
|
||||
Push(pQuest);
|
||||
return CallAllFunctionsBool(GameObjectEventBindings, key);
|
||||
}
|
||||
|
||||
bool Eluna::OnQuestReward(Player* pPlayer, GameObject* pGameObject, Quest const* pQuest, uint32 opt)
|
||||
{
|
||||
START_HOOK_WITH_RETVAL(GAMEOBJECT_EVENT_ON_QUEST_REWARD, pGameObject->GetEntry(), false);
|
||||
Push(pPlayer);
|
||||
Push(pGameObject);
|
||||
Push(pQuest);
|
||||
Push(opt);
|
||||
return CallAllFunctionsBool(GameObjectEventBindings, key);
|
||||
}
|
||||
|
||||
void Eluna::GetDialogStatus(const Player* pPlayer, const GameObject* pGameObject)
|
||||
{
|
||||
START_HOOK(GAMEOBJECT_EVENT_ON_DIALOG_STATUS, pGameObject->GetEntry());
|
||||
Push(pPlayer);
|
||||
Push(pGameObject);
|
||||
CallAllFunctions(GameObjectEventBindings, key);
|
||||
}
|
||||
|
||||
#ifndef CLASSIC
|
||||
#ifndef TBC
|
||||
void Eluna::OnDestroyed(GameObject* pGameObject, WorldObject* attacker)
|
||||
{
|
||||
START_HOOK(GAMEOBJECT_EVENT_ON_DESTROYED, pGameObject->GetEntry());
|
||||
Push(pGameObject);
|
||||
Push(attacker);
|
||||
CallAllFunctions(GameObjectEventBindings, key);
|
||||
}
|
||||
|
||||
void Eluna::OnDamaged(GameObject* pGameObject, WorldObject* attacker)
|
||||
{
|
||||
START_HOOK(GAMEOBJECT_EVENT_ON_DAMAGED, pGameObject->GetEntry());
|
||||
Push(pGameObject);
|
||||
Push(attacker);
|
||||
CallAllFunctions(GameObjectEventBindings, key);
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
|
||||
void Eluna::OnLootStateChanged(GameObject* pGameObject, uint32 state)
|
||||
{
|
||||
START_HOOK(GAMEOBJECT_EVENT_ON_LOOT_STATE_CHANGE, pGameObject->GetEntry());
|
||||
Push(pGameObject);
|
||||
Push(state);
|
||||
CallAllFunctions(GameObjectEventBindings, key);
|
||||
}
|
||||
|
||||
void Eluna::OnGameObjectStateChanged(GameObject* pGameObject, uint32 state)
|
||||
{
|
||||
START_HOOK(GAMEOBJECT_EVENT_ON_GO_STATE_CHANGED, pGameObject->GetEntry());
|
||||
Push(pGameObject);
|
||||
Push(state);
|
||||
CallAllFunctions(GameObjectEventBindings, key);
|
||||
}
|
||||
|
||||
void Eluna::OnSpawn(GameObject* pGameObject)
|
||||
{
|
||||
START_HOOK(GAMEOBJECT_EVENT_ON_SPAWN, pGameObject->GetEntry());
|
||||
Push(pGameObject);
|
||||
CallAllFunctions(GameObjectEventBindings, key);
|
||||
}
|
||||
|
||||
void Eluna::OnAddToWorld(GameObject* pGameObject)
|
||||
{
|
||||
START_HOOK(GAMEOBJECT_EVENT_ON_ADD, pGameObject->GetEntry());
|
||||
Push(pGameObject);
|
||||
CallAllFunctions(GameObjectEventBindings, key);
|
||||
}
|
||||
|
||||
void Eluna::OnRemoveFromWorld(GameObject* pGameObject)
|
||||
{
|
||||
START_HOOK(GAMEOBJECT_EVENT_ON_REMOVE, pGameObject->GetEntry());
|
||||
Push(pGameObject);
|
||||
CallAllFunctions(GameObjectEventBindings, key);
|
||||
}
|
||||
|
||||
bool Eluna::OnGameObjectUse(Player* pPlayer, GameObject* pGameObject)
|
||||
{
|
||||
START_HOOK_WITH_RETVAL(GAMEOBJECT_EVENT_ON_USE, pGameObject->GetEntry(), false);
|
||||
Push(pGameObject);
|
||||
Push(pPlayer);
|
||||
return CallAllFunctionsBool(GameObjectEventBindings, key);
|
||||
}
|
||||
Reference in New Issue
Block a user