chore: align structure with master
This commit is contained in:
147
src/LuaEngine/hooks/GossipHooks.cpp
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147
src/LuaEngine/hooks/GossipHooks.cpp
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/*
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* Copyright (C) 2010 - 2016 Eluna Lua Engine <http://emudevs.com/>
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* This program is free software licensed under GPL version 3
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* Please see the included DOCS/LICENSE.md for more information
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*/
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#include "Hooks.h"
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#include "HookHelpers.h"
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#include "LuaEngine.h"
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#include "BindingMap.h"
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#include "ElunaIncludes.h"
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#include "ElunaTemplate.h"
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using namespace Hooks;
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#define START_HOOK(BINDINGS, EVENT, ENTRY) \
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if (!IsEnabled())\
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return;\
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auto key = EntryKey<GossipEvents>(EVENT, ENTRY);\
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if (!BINDINGS->HasBindingsFor(key))\
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return;\
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LOCK_ELUNA
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#define START_HOOK_WITH_RETVAL(BINDINGS, EVENT, ENTRY, RETVAL) \
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if (!IsEnabled())\
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return RETVAL;\
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auto key = EntryKey<GossipEvents>(EVENT, ENTRY);\
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if (!BINDINGS->HasBindingsFor(key))\
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return RETVAL;\
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LOCK_ELUNA
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bool Eluna::OnGossipHello(Player* pPlayer, GameObject* pGameObject)
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{
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START_HOOK_WITH_RETVAL(GameObjectGossipBindings, GOSSIP_EVENT_ON_HELLO, pGameObject->GetEntry(), false);
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pPlayer->PlayerTalkClass->ClearMenus();
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Push(pPlayer);
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Push(pGameObject);
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return CallAllFunctionsBool(GameObjectGossipBindings, key, true);
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}
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bool Eluna::OnGossipSelect(Player* pPlayer, GameObject* pGameObject, uint32 sender, uint32 action)
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{
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START_HOOK_WITH_RETVAL(GameObjectGossipBindings, GOSSIP_EVENT_ON_SELECT, pGameObject->GetEntry(), false);
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pPlayer->PlayerTalkClass->ClearMenus();
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Push(pPlayer);
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Push(pGameObject);
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Push(sender);
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Push(action);
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return CallAllFunctionsBool(GameObjectGossipBindings, key, true);
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}
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bool Eluna::OnGossipSelectCode(Player* pPlayer, GameObject* pGameObject, uint32 sender, uint32 action, const char* code)
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{
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START_HOOK_WITH_RETVAL(GameObjectGossipBindings, GOSSIP_EVENT_ON_SELECT, pGameObject->GetEntry(), false);
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pPlayer->PlayerTalkClass->ClearMenus();
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Push(pPlayer);
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Push(pGameObject);
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Push(sender);
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Push(action);
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Push(code);
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return CallAllFunctionsBool(GameObjectGossipBindings, key, true);
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}
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void Eluna::HandleGossipSelectOption(Player* pPlayer, uint32 menuId, uint32 sender, uint32 action, const std::string& code)
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{
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START_HOOK(PlayerGossipBindings, GOSSIP_EVENT_ON_SELECT, menuId);
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pPlayer->PlayerTalkClass->ClearMenus();
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Push(pPlayer); // receiver
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Push(pPlayer); // sender, just not to mess up the amount of args.
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Push(sender);
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Push(action);
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if (code.empty())
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Push();
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else
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Push(code);
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CallAllFunctions(PlayerGossipBindings, key);
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}
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bool Eluna::OnItemGossip(Player* pPlayer, Item* pItem, SpellCastTargets const& /*targets*/)
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{
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START_HOOK_WITH_RETVAL(ItemGossipBindings, GOSSIP_EVENT_ON_HELLO, pItem->GetEntry(), true);
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pPlayer->PlayerTalkClass->ClearMenus();
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Push(pPlayer);
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Push(pItem);
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return CallAllFunctionsBool(ItemGossipBindings, key, true);
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}
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void Eluna::HandleGossipSelectOption(Player* pPlayer, Item* pItem, uint32 sender, uint32 action, const std::string& code)
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{
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START_HOOK(ItemGossipBindings, GOSSIP_EVENT_ON_SELECT, pItem->GetEntry());
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pPlayer->PlayerTalkClass->ClearMenus();
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Push(pPlayer);
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Push(pItem);
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Push(sender);
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Push(action);
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if (code.empty())
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Push();
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else
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Push(code);
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CallAllFunctions(ItemGossipBindings, key);
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}
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bool Eluna::OnGossipHello(Player* pPlayer, Creature* pCreature)
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{
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START_HOOK_WITH_RETVAL(CreatureGossipBindings, GOSSIP_EVENT_ON_HELLO, pCreature->GetEntry(), false);
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pPlayer->PlayerTalkClass->ClearMenus();
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Push(pPlayer);
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Push(pCreature);
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return CallAllFunctionsBool(CreatureGossipBindings, key, true);
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}
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bool Eluna::OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 sender, uint32 action)
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{
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START_HOOK_WITH_RETVAL(CreatureGossipBindings, GOSSIP_EVENT_ON_SELECT, pCreature->GetEntry(), false);
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auto originalMenu = *pPlayer->PlayerTalkClass;
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pPlayer->PlayerTalkClass->ClearMenus();
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Push(pPlayer);
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Push(pCreature);
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Push(sender);
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Push(action);
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auto preventDefault = CallAllFunctionsBool(CreatureGossipBindings, key, true);
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if (!preventDefault) {
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*pPlayer->PlayerTalkClass = originalMenu;
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}
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return preventDefault;
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}
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bool Eluna::OnGossipSelectCode(Player* pPlayer, Creature* pCreature, uint32 sender, uint32 action, const char* code)
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{
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START_HOOK_WITH_RETVAL(CreatureGossipBindings, GOSSIP_EVENT_ON_SELECT, pCreature->GetEntry(), false);
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auto originalMenu = *pPlayer->PlayerTalkClass;
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pPlayer->PlayerTalkClass->ClearMenus();
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Push(pPlayer);
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Push(pCreature);
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Push(sender);
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Push(action);
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Push(code);
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auto preventDefault = CallAllFunctionsBool(CreatureGossipBindings, key, true);
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if (!preventDefault) {
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*pPlayer->PlayerTalkClass = originalMenu;
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}
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return preventDefault;
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}
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