Fix TC build

This commit is contained in:
Rochet2
2017-06-24 23:22:43 +03:00
parent 6804f6e90f
commit f1117fc2d8
7 changed files with 51 additions and 20 deletions

View File

@@ -188,7 +188,7 @@ namespace LuaWorldObject
Cell::VisitWorldObjects(obj, searcher, range);
#else
Trinity::UnitLastSearcher<ElunaUtil::WorldObjectInRangeCheck> searcher(obj, target, checker);
obj->VisitNearbyObject(range, searcher);
Cell::VisitAllObjects(obj, searcher, range);
#endif
Eluna::Push(L, target);
@@ -217,7 +217,7 @@ namespace LuaWorldObject
Cell::VisitGridObjects(obj, searcher, range);
#else
Trinity::GameObjectLastSearcher<ElunaUtil::WorldObjectInRangeCheck> searcher(obj, target, checker);
obj->VisitNearbyObject(range, searcher);
Cell::VisitAllObjects(obj, searcher, range);
#endif
Eluna::Push(L, target);
@@ -248,7 +248,7 @@ namespace LuaWorldObject
Cell::VisitGridObjects(obj, searcher, range);
#else
Trinity::CreatureLastSearcher<ElunaUtil::WorldObjectInRangeCheck> searcher(obj, target, checker);
obj->VisitNearbyObject(range, searcher);
Cell::VisitAllObjects(obj, searcher, range);
#endif
Eluna::Push(L, target);
@@ -277,7 +277,7 @@ namespace LuaWorldObject
Cell::VisitWorldObjects(obj, searcher, range);
#else
Trinity::PlayerListSearcher<ElunaUtil::WorldObjectInRangeCheck> searcher(obj, list, checker);
obj->VisitNearbyObject(range, searcher);
Cell::VisitAllObjects(obj, searcher, range);
#endif
lua_createtable(L, list.size(), 0);
@@ -318,7 +318,7 @@ namespace LuaWorldObject
Cell::VisitGridObjects(obj, searcher, range);
#else
Trinity::CreatureListSearcher<ElunaUtil::WorldObjectInRangeCheck> searcher(obj, list, checker);
obj->VisitNearbyObject(range, searcher);
Cell::VisitAllObjects(obj, searcher, range);
#endif
lua_createtable(L, list.size(), 0);
@@ -357,7 +357,7 @@ namespace LuaWorldObject
Cell::VisitGridObjects(obj, searcher, range);
#else
Trinity::GameObjectListSearcher<ElunaUtil::WorldObjectInRangeCheck> searcher(obj, list, checker);
obj->VisitNearbyObject(range, searcher);
Cell::VisitAllObjects(obj, searcher, range);
#endif
lua_createtable(L, list.size(), 0);
@@ -404,7 +404,7 @@ namespace LuaWorldObject
Cell::VisitAllObjects(obj, searcher, range);
#else
Trinity::WorldObjectLastSearcher<ElunaUtil::WorldObjectInRangeCheck> searcher(obj, target, checker);
obj->VisitNearbyObject(range, searcher);
Cell::VisitAllObjects(obj, searcher, range);
#endif
Eluna::Push(L, target);
@@ -441,7 +441,7 @@ namespace LuaWorldObject
Cell::VisitAllObjects(obj, searcher, range);
#else
Trinity::WorldObjectListSearcher<ElunaUtil::WorldObjectInRangeCheck> searcher(obj, list, checker);
obj->VisitNearbyObject(range, searcher);
Cell::VisitAllObjects(obj, searcher, range);
#endif
lua_createtable(L, list.size(), 0);
@@ -682,7 +682,7 @@ namespace LuaWorldObject
#ifndef TRINITY
Eluna::Push(L, obj->SummonGameObject(entry, x, y, z, o, respawnDelay));
#else
G3D::Quat rot = G3D::Matrix3::fromEulerAnglesZYX(o, 0.f, 0.f);
QuaternionData rot = QuaternionData::fromEulerAnglesZYX(o, 0.f, 0.f);
Eluna::Push(L, obj->SummonGameObject(entry, Position(x, y, z, o), rot, respawnDelay));
#endif
return 1;