Enhance documentation
fix [] errors in types fix int not set as basetype add generated date to bottom of page Rename Crates to All Classes and remove it from the class view
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@@ -86,8 +86,8 @@ namespace LuaCreature
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* Returns `true` if the [Creature] can assist `friend` in combat against `enemy`,
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* and returns `false` otherwise.
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*
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* @param Unit friend : the Unit we will be assisting
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* @param Unit enemy : the Unit that we would attack if we assist `friend`
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* @param [Unit] friend : the Unit we will be assisting
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* @param [Unit] enemy : the Unit that we would attack if we assist `friend`
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* @param bool checkFaction = true : if `true`, the [Creature] must be the same faction as `friend` to assist
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* @return bool canAssist
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*/
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@@ -440,7 +440,7 @@ namespace LuaCreature
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/**
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* Returns the default movement type for this [Creature].
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*
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* @return MovementGeneratorType defaultMovementType
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* @return [MovementGeneratorType] defaultMovementType
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*/
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int GetDefaultMovementType(Eluna* /*E*/, lua_State* L, Creature* creature)
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{
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@@ -451,7 +451,7 @@ namespace LuaCreature
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/**
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* Returns the aggro range of the [Creature] for `target`.
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*
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* @param Unit target
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* @param [Unit] target
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* @return float aggroRange
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*/
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int GetAggroRange(Eluna* /*E*/, lua_State* L, Creature* creature)
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@@ -474,7 +474,7 @@ namespace LuaCreature
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* If this is smaller than the minimum aggro range set in the config file,
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* that is used as the aggro range instead.
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*
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* @param Unit target
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* @param [Unit] target
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* @return float attackDistance
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*/
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int GetAttackDistance(Eluna* /*E*/, lua_State* L, Creature* creature)
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@@ -488,7 +488,7 @@ namespace LuaCreature
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/**
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* Returns the [Group] that can loot this [Creature].
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*
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* @return Group lootRecipientGroup : the group or `nil`
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* @return [Group] lootRecipientGroup : the group or `nil`
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*/
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int GetLootRecipientGroup(Eluna* /*E*/, lua_State* L, Creature* creature)
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{
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@@ -503,7 +503,7 @@ namespace LuaCreature
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/**
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* Returns the [Player] that can loot this [Creature].
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*
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* @return Player lootRecipient : the player or `nil`
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* @return [Player] lootRecipient : the player or `nil`
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*/
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int GetLootRecipient(Eluna* /*E*/, lua_State* L, Creature* creature)
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{
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@@ -793,7 +793,7 @@ namespace LuaCreature
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* These are used to control whether the NPC is a vendor, can repair items,
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* can give quests, etc.
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*
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* @return NPCFlags npcFlags
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* @return [NPCFlags] npcFlags
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*/
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int GetNPCFlags(Eluna* /*E*/, lua_State* L, Creature* creature)
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{
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@@ -827,7 +827,7 @@ namespace LuaCreature
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/**
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* Sets the [Creature]'s NPC flags to `flags`.
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*
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* @param NPCFlags flags
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* @param [NPCFlags] flags
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*/
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int SetNPCFlags(Eluna* /*E*/, lua_State* L, Creature* creature)
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{
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@@ -868,7 +868,7 @@ namespace LuaCreature
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/**
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* Sets the [Creature]'s death state to `deathState`.
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*
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* @param DeathState deathState
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* @param [DeathState] deathState
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*/
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int SetDeathState(Eluna* /*E*/, lua_State* L, Creature* creature)
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{
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@@ -998,7 +998,7 @@ namespace LuaCreature
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/**
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* Sets the default movement type of the [Creature].
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*
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* @param MovementGeneratorType type
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* @param [MovementGeneratorType] type
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*/
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int SetDefaultMovementType(Eluna* /*E*/, lua_State* L, Creature* creature)
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{
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@@ -1144,7 +1144,7 @@ namespace LuaCreature
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/**
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* Make the [Creature] attack `target`.
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*
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* @param Unit target
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* @param [Unit] target
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*/
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int AttackStart(Eluna* /*E*/, lua_State* L, Creature* creature)
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{
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