Eluna classic support
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@@ -22,7 +22,7 @@ namespace LuaWorldObject
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return 1;
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}
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#ifndef TBC
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#if (!defined(TBC) && !defined(CLASSIC))
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int GetPhaseMask(lua_State* L, WorldObject* obj)
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{
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sEluna->Push(L, obj->GetPhaseMask());
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@@ -297,7 +297,7 @@ namespace LuaWorldObject
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case HIGHGUID_TRANSPORT:
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case HIGHGUID_MO_TRANSPORT:
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case HIGHGUID_GAMEOBJECT: sEluna->Push(L, obj->GetMap()->GetGameObject(GUID_TYPE(guid))); break;
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#ifndef TBC
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#if (!defined(TBC) && !defined(CLASSIC))
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case HIGHGUID_VEHICLE:
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#endif
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case HIGHGUID_UNIT:
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