Files
mod-ale/src/LuaEngine/ALEIncludes.h
Foe 81d3f02679 chore: rename Eluna to ALE (#318)
Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com>
2025-10-23 12:53:30 +02:00

77 lines
2.1 KiB
C

/*
* Copyright (C) 2010 - 2025 Eluna Lua Engine <https://elunaluaengine.github.io/>
* This program is free software licensed under GPL version 3
* Please see the included DOCS/LICENSE.md for more information
*/
#ifndef _ALE_INCLUDES_H
#define _ALE_INCLUDES_H
// Required
#include "AccountMgr.h"
#include "AuctionHouseMgr.h"
#include "Cell.h"
#include "CellImpl.h"
#include "Chat.h"
#include "Channel.h"
#include "DBCStores.h"
#include "GameEventMgr.h"
#include "GossipDef.h"
#include "GridNotifiers.h"
#include "GridNotifiersImpl.h"
#include "Group.h"
#include "Guild.h"
#include "GuildMgr.h"
#include "Language.h"
#include "Mail.h"
#include "ObjectAccessor.h"
#include "ObjectMgr.h"
#include "Opcodes.h"
#include "Player.h"
#include "Pet.h"
#include "ReputationMgr.h"
#include "ScriptMgr.h"
#include "Spell.h"
#include "SpellAuras.h"
#include "SpellInfo.h"
#include "SpellMgr.h"
#include "TemporarySummon.h"
#include "WorldPacket.h"
#include "WorldSession.h"
#include "MapMgr.h"
#include "Config.h"
#include "GameEventMgr.h"
#include "GitRevision.h"
#include "GroupMgr.h"
#include "ScriptedCreature.h"
#include "WeatherMgr.h"
#include "Battleground.h"
#include "MotionMaster.h"
#include "DatabaseEnv.h"
#include "Bag.h"
#include "Vehicle.h"
#include "ArenaTeam.h"
#include "WorldSessionMgr.h"
typedef Opcodes OpcodesList;
/*
* Note: if you add or change a CORE_NAME or CORE_VERSION #define,
* please update LuaGlobalFunctions::GetCoreName or LuaGlobalFunctions::GetCoreVersion documentation example string.
*/
#define CORE_NAME "AzerothCore"
#define CORE_VERSION (GitRevision::GetFullVersion())
#define eWorldSessionMgr (sWorldSessionMgr)
#define eWorld (sWorld)
#define eMapMgr (sMapMgr)
#define eConfigMgr (sConfigMgr)
#define eGuildMgr (sGuildMgr)
#define eObjectMgr (sObjectMgr)
#define eAccountMgr (sAccountMgr)
#define eAuctionMgr (sAuctionMgr)
#define eGameEventMgr (sGameEventMgr)
#define eObjectAccessor() ObjectAccessor::
#endif // _ALE_INCLUDES_H