fix codestyle and remove misc stuff
*remove the useless DisableSpline *remove also a misc change use only during the dev
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@@ -152,7 +152,7 @@ enum Misc
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{
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POINT_MIDDLE = 1,
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POINT_AIR = 2,
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POINT_LAND = 3,
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POINT_LAND = 3,
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POINT_START_LAST_PHASE = 4,
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DATA_RESURRECT_CAST = 1,
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@@ -499,7 +499,6 @@ struct boss_kaelthas : public BossAI
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for (uint8 i = 0; i < 2; ++i)
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if (Creature* trigger = me->SummonCreature(WORLD_TRIGGER, triggersPos[i], TEMPSUMMON_TIMED_DESPAWN, 60000))
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trigger->CastSpell(me, SPELL_NETHERBEAM1 + i, false);
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me->DisableSpline();
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me->SetDisableGravity(true);
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me->SendMovementFlagUpdate();
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me->GetMotionMaster()->MoveTakeoff(POINT_AIR, me->GetPositionX(), me->GetPositionY(), 75.0f, 2.99);
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@@ -600,13 +599,9 @@ struct boss_kaelthas : public BossAI
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me->CastStop();
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me->GetMotionMaster()->Clear();
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me->RemoveAurasDueToSpell(SPELL_DARK_BANISH_STATE); // WRONG VISUAL
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me->GetMotionMaster()->MoveTakeoff(POINT_LAND, me->GetPositionX(), me->GetPositionY(), 48.0f, 2.99);
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}, EVENT_SCENE_16);
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ScheduleUniqueTimedEvent(50000ms, [&]
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{
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me->GetMotionMaster()->MoveLand(POINT_LAND, me->GetPositionX(), me->GetPositionY(), 48.0f, 2.99f); // Moveland doesn't handle POINT_START_LAST_PHASE so we need to use MovePoint
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me->GetMotionMaster()->MovePoint(POINT_START_LAST_PHASE, me->GetHomePosition(), false, true);
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me->ClearUnitState(UNIT_FLAG_STUNNED);
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}, 66);
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}, EVENT_SCENE_16);
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}
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void IntroduceNewAdvisor(Yells talkIntroduction, KaelActions kaelAction)
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