fix(Scripts/Karazhan): use size_t within loop in boss_shade_of_aran:Reset()
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@@ -124,7 +124,7 @@ struct boss_shade_of_aran : public BossAI
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_drinking = false;
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_hasDrunk = false;
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for (int i = 0; i < immuneSpells.size(); i++)
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for (size_t i = 0; i < immuneSpells.size(); i++)
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me->ApplySpellImmune(0, IMMUNITY_ID, immuneSpells[i], true);
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if (GameObject* libraryDoor = instance->instance->GetGameObject(instance->GetGuidData(DATA_GO_LIBRARY_DOOR)))
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