Update boss_anzu.cpp
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@@ -198,7 +198,7 @@ struct npc_anzu_spirit : public ScriptedAI
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{
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for (uint32 spellId : druidSpells)
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{
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if (me->HasAura(druidSpells[spellId]))
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if (me->HasAura(spellId))
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return true;
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}
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return false;
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