fix(Core/Movement): resume waypoint movement after casting interruption (#25269)

Co-authored-by: blinkysc <blinkysc@users.noreply.github.com>
This commit is contained in:
blinkysc
2026-03-29 04:27:47 -05:00
committed by GitHub
parent 0246faa95a
commit 295507c9ce

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@@ -367,6 +367,7 @@ bool WaypointMovementGenerator<Creature>::DoUpdate(Creature* creature, uint32 di
creature->StopMoving();
_lastSplineId = 0;
_smoothSplineLaunched = false;
_hasBeenStalled = true;
}
// Set home position to current position.