feat(Scripts/Commands): allow achievement add from console for offline players (#25283)
Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -0,0 +1,5 @@
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-- Achievement add command feedback strings
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DELETE FROM `acore_string` WHERE `entry` IN (30126, 30127);
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INSERT INTO `acore_string` (`entry`, `content_default`, `locale_koKR`, `locale_frFR`, `locale_deDE`, `locale_zhCN`, `locale_zhTW`, `locale_esES`, `locale_esMX`, `locale_ruRU`) VALUES
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(30126, 'Achievement {} ({}) added to player {}.', '업적 {} ({})이(가) 플레이어 {}에게 추가되었습니다.', 'Le haut fait {} ({}) a été ajouté au joueur {}.', 'Erfolg {} ({}) wurde Spieler {} hinzugefügt.', '成就 {} ({}) 已添加给玩家 {}。', '成就 {} ({}) 已新增給玩家 {}。', 'El logro {} ({}) ha sido añadido al jugador {}.', 'El logro {} ({}) ha sido añadido al jugador {}.', 'Достижение {} ({}) добавлено игроку {}.'),
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(30127, 'Achievement {} ({}) will be added to player {} on next login.', '업적 {} ({})이(가) 다음 로그인 시 플레이어 {}에게 추가됩니다.', 'Le haut fait {} ({}) sera ajouté au joueur {} à la prochaine connexion.', 'Erfolg {} ({}) wird Spieler {} beim nächsten Login hinzugefügt.', '成就 {} ({}) 将在玩家 {} 下次登录时添加。', '成就 {} ({}) 將在玩家 {} 下次登入時新增。', 'El logro {} ({}) será añadido al jugador {} en el próximo inicio de sesión.', 'El logro {} ({}) será añadido al jugador {} en el próximo inicio de sesión.', 'Достижение {} ({}) будет добавлено игроку {} при следующем входе.');
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@@ -1445,6 +1445,10 @@ enum AcoreStrings
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LANG_DEBUG_FACTIONCHANGE_GOLD_FAIL = 30122,
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LANG_DEBUG_FACTIONCHANGE_GOLD_OK = 30123,
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LANG_DEBUG_FACTIONCHANGE_GOLD_NOLIMIT = 30124,
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LANG_DEBUG_FACTIONCHANGE_NA = 30125
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LANG_DEBUG_FACTIONCHANGE_NA = 30125,
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// Achievement commands
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LANG_ACHIEVEMENT_ADD_ONLINE = 30126,
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LANG_ACHIEVEMENT_ADD_OFFLINE = 30127
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};
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#endif
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@@ -15,8 +15,10 @@
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "AchievementMgr.h"
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#include "Chat.h"
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#include "CommandScript.h"
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#include "Language.h"
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#include "Player.h"
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using namespace Acore::ChatCommands;
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@@ -30,7 +32,7 @@ public:
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{
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static ChatCommandTable achievementCommandTable =
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{
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{ "add", HandleAchievementAddCommand, SEC_GAMEMASTER, Console::No },
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{ "add", HandleAchievementAddCommand, SEC_GAMEMASTER, Console::Yes },
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{ "checkall", HandleAchievementCheckAllCommand, SEC_ADMINISTRATOR, Console::Yes }
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};
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static ChatCommandTable commandTable =
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@@ -40,15 +42,27 @@ public:
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return commandTable;
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}
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static bool HandleAchievementAddCommand(ChatHandler* handler, AchievementEntry const* achievementEntry)
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static bool HandleAchievementAddCommand(ChatHandler* handler, AchievementEntry const* achievementEntry, Optional<PlayerIdentifier> player)
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{
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Player* target = handler->getSelectedPlayer();
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if (!target)
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if (!player)
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player = PlayerIdentifier::FromTargetOrSelf(handler);
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if (!player)
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{
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handler->SendErrorMessage(LANG_NO_CHAR_SELECTED);
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handler->SendErrorMessage(LANG_PLAYER_NOT_FOUND);
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return false;
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}
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target->CompletedAchievement(achievementEntry);
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if (player->IsConnected())
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{
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player->GetConnectedPlayer()->CompletedAchievement(achievementEntry);
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handler->PSendSysMessage(LANG_ACHIEVEMENT_ADD_ONLINE, achievementEntry->ID, achievementEntry->name[0], player->GetName());
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}
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else
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{
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sAchievementMgr->CompletedAchievementForOfflinePlayer(player->GetGUID().GetCounter(), achievementEntry);
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handler->PSendSysMessage(LANG_ACHIEVEMENT_ADD_OFFLINE, achievementEntry->ID, achievementEntry->name[0], player->GetName());
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}
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return true;
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}
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