Fix missing class name.
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@@ -48,7 +48,7 @@ void ScriptMgr::OnCreatureSaveToDB(Creature* creature)
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});
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}
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void OnBeforeCreatureSelectLevel(const CreatureTemplate* cinfo, Creature* creature, uint8& level)
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void ScriptMgr::OnBeforeCreatureSelectLevel(const CreatureTemplate* cinfo, Creature* creature, uint8& level)
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{
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ExecuteScript<AllCreatureScript>([&](AllCreatureScript* script)
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{
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