Doors are now working, hooraay!

This commit is contained in:
FALL1N1
2020-11-10 23:25:17 +02:00
parent e0b22d45d3
commit 5cf2db8f0d

View File

@@ -105,6 +105,15 @@ public:
else
EggList.push_back(go->GetGUID());
break;
case GO_PORTCULLIS_RAZORGORE:
case GO_PORTCULLIS_VAELASTRASZ:
case GO_PORTCULLIS_BROODLORD:
case GO_PORTCULLIS_THREEDRAGONS:
case GO_PORTCULLIS_CHROMAGGUS:
case GO_PORTCULLIS_NEFARIAN:
AddDoor(go, true);
break;
default:
break;
}
@@ -116,6 +125,20 @@ public:
if (go->GetEntry() == GO_BLACK_DRAGON_EGG)
EggList.remove(go->GetGUID());
switch (go->GetEntry())
{
case GO_PORTCULLIS_RAZORGORE:
case GO_PORTCULLIS_VAELASTRASZ:
case GO_PORTCULLIS_BROODLORD:
case GO_PORTCULLIS_THREEDRAGONS:
case GO_PORTCULLIS_CHROMAGGUS:
case GO_PORTCULLIS_NEFARIAN:
AddDoor(go, false);
break;
default:
break;
}
}
bool CheckRequiredBosses(uint32 bossId, Player const* player /*= nullptr*/) const override