fix(Core/Combat): Re-enable combat for training dummies (#25239)

Co-authored-by: blinkysc <blinkysc@users.noreply.github.com>
This commit is contained in:
blinkysc
2026-03-26 20:17:12 -05:00
committed by GitHub
parent 3c854bb162
commit 755e4ac43a
2 changed files with 8 additions and 1 deletions

View File

@@ -23,6 +23,7 @@ PossessedAI::PossessedAI(Creature* c) : CreatureAI(c) { me->SetReactState(REACT_
NullCreatureAI::NullCreatureAI(Creature* c) : CreatureAI(c)
{
me->SetReactState(REACT_PASSIVE);
// TODO: Remove once WorldObject casting is ported (triggers won't create combat refs from spell casts)
me->SetIsCombatDisallowed(true);
}

View File

@@ -314,7 +314,11 @@ public:
struct npc_training_dummy : NullCreatureAI
{
npc_training_dummy(Creature* creature) : NullCreatureAI(creature) { }
npc_training_dummy(Creature* creature) : NullCreatureAI(creature)
{
// TODO: Remove once WorldObject casting is ported
me->SetIsCombatDisallowed(false);
}
void JustEnteredCombat(Unit* who) override
{
@@ -359,6 +363,8 @@ struct npc_target_dummy : NullCreatureAI
{
npc_target_dummy(Creature* creature) : NullCreatureAI(creature)
{
// TODO: Remove once WorldObject casting is ported
me->SetIsCombatDisallowed(false);
_deathTimer = 15s;
}