fix(Scripts/Gundrak): Fix Drakkari Colossus not activating when Living Mojo is attacked (#25214)
Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -363,7 +363,7 @@ public:
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ScriptedAI::MoveInLineOfSight(who);
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}
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void AttackStart(Unit* who) override
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void JustEngagedWith(Unit* who) override
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{
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if (me->ToTempSummon())
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{
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@@ -373,6 +373,14 @@ public:
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return;
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}
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ScriptedAI::JustEngagedWith(who);
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}
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void AttackStart(Unit* who) override
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{
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if (me->ToTempSummon())
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return;
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ScriptedAI::AttackStart(who);
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}
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