fix(Scripts/Gundrak): Fix Drakkari Colossus not activating when Living Mojo is attacked (#25214)

Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
Andrew
2026-03-25 03:30:13 -03:00
committed by GitHub
parent ee02b9acfc
commit 973954c795

View File

@@ -363,7 +363,7 @@ public:
ScriptedAI::MoveInLineOfSight(who);
}
void AttackStart(Unit* who) override
void JustEngagedWith(Unit* who) override
{
if (me->ToTempSummon())
{
@@ -373,6 +373,14 @@ public:
return;
}
ScriptedAI::JustEngagedWith(who);
}
void AttackStart(Unit* who) override
{
if (me->ToTempSummon())
return;
ScriptedAI::AttackStart(who);
}