fix(Core/Movement): Remove unconditional SetWalk(false) from WaypointMovementGenerator::DoFinalize (#25221)
Co-authored-by: blinkysc <blinkysc@users.noreply.github.com>
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@@ -95,7 +95,6 @@ void WaypointMovementGenerator<Creature>::DoInitialize(Creature* creature)
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void WaypointMovementGenerator<Creature>::DoFinalize(Creature* creature)
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{
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creature->ClearUnitState(UNIT_STATE_ROAMING | UNIT_STATE_ROAMING_MOVE);
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creature->SetWalk(false);
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}
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void WaypointMovementGenerator<Creature>::DoReset(Creature* creature)
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