dismiss summoned non-hunter pets by removing them
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@@ -297,8 +297,7 @@ void WorldSession::HandlePetActionHelper(Unit* pet, ObjectGuid guid1, uint32 spe
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if (pet->ToPet()->getPetType() == HUNTER_PET)
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GetPlayer()->RemovePet(pet->ToPet(), PET_SAVE_AS_DELETED);
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else
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//dismissing a summoned pet is like killing them (this prevents returning a soulshard...)
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pet->setDeathState(DeathState::Corpse);
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GetPlayer()->RemovePet(pet->ToPet(), PET_SAVE_NOT_IN_SLOT);
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}
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else if (pet->HasUnitTypeMask(UNIT_MASK_MINION | UNIT_MASK_SUMMON | UNIT_MASK_GUARDIAN | UNIT_MASK_CONTROLABLE_GUARDIAN))
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{
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