86 lines
2.5 KiB
Objective-C
86 lines
2.5 KiB
Objective-C
/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef ACORE_GRID_CELL_H
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#define ACORE_GRID_CELL_H
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/*
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@class GridCell
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Grid is a logical segment of the game world represented inside TrinIty.
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Grid is bind at compile time to a particular type of object which
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we call it the object of interested. There are many types of loader,
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specially, dynamic loader, static loader, or on-demand loader. There's
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a subtle difference between dynamic loader and on-demand loader but
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this is implementation specific to the loader class. From the
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Grid's perspective, the loader meets its API requirement is suffice.
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*/
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#include "Define.h"
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#include "TypeContainer.h"
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#include "TypeContainerVisitor.h"
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class WorldObject;
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template
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<
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class GRID_OBJECT_TYPES,
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class FAR_VISIBLE_OBJECT_TYPES
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>
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class GridCell
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{
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public:
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~GridCell() = default;
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template<class SPECIFIC_OBJECT>
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void AddGridObject(SPECIFIC_OBJECT* obj)
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{
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_gridObjects.template insert<SPECIFIC_OBJECT>(obj);
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ASSERT(obj->IsInGrid());
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}
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// Visit grid objects
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template<class T>
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void Visit(TypeContainerVisitor<T, TypeMapContainer<GRID_OBJECT_TYPES>>& visitor)
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{
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visitor.Visit(_gridObjects);
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}
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template<class SPECIFIC_OBJECT>
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void AddFarVisibleObject(SPECIFIC_OBJECT* obj)
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{
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_farVisibleObjects.template Insert<SPECIFIC_OBJECT>(obj);
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}
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template<class SPECIFIC_OBJECT>
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void RemoveFarVisibleObject(SPECIFIC_OBJECT* obj)
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{
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_farVisibleObjects.template Remove<SPECIFIC_OBJECT>(obj);
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}
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// Visit far objects
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template<class T>
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void Visit(TypeContainerVisitor<T, TypeVectorContainer<FAR_VISIBLE_OBJECT_TYPES>>& visitor)
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{
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visitor.Visit(_farVisibleObjects);
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}
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private:
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TypeMapContainer<GRID_OBJECT_TYPES> _gridObjects;
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TypeVectorContainer<FAR_VISIBLE_OBJECT_TYPES> _farVisibleObjects;
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};
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#endif
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