Merge pull request #362 from xIvan0ff/master

Implement: Creature:SetRegeneratingHealth
This commit is contained in:
Rochet2
2021-05-23 23:48:24 +03:00
committed by GitHub
2 changed files with 41 additions and 0 deletions

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@@ -14,6 +14,43 @@
*/
namespace LuaCreature
{
/**
* Returns `true` if the [Creature] can regenerate health,
* and returns `false` otherwise.
*
* @return bool isRegenerating
*/
int IsRegeneratingHealth(lua_State* L, Creature* creature)
{
#if defined(AZEROTHCORE)
Eluna::Push(L, creature->isRegeneratingHealth());
#elif defined(TRINITY)
Eluna::Push(L, creature->CanRegenerateHealth());
#else
Eluna::Push(L, creature->IsRegeneratingHealth());
#endif
return 1;
}
#if defined(TRINITY) || defined(AZEROTHCORE)
/**
* Sets whether the [Creature] can regenerate health or not.
*
* @param bool enable = true : `true` to enable health regeneration, `false` to disable it
*/
int SetRegeneratingHealth(lua_State* L, Creature* creature)
{
bool enable = Eluna::CHECKVAL<bool>(L, 2, true);
#if defined(AZEROTHCORE)
creature->SetRegeneratingHealth(enable);
#else
creature->SetRegenerateHealth(enable);
#endif
return 0;
}
#endif
/**
* Returns `true` if the [Creature] is set to not give reputation when killed,
* and returns `false` otherwise.

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@@ -790,6 +790,9 @@ ElunaRegister<Creature> CreatureMethods[] =
{ "GetCreatureFamily", &LuaCreature::GetCreatureFamily },
// Setters
#if defined(TRINITY) || defined(AZEROTHCORE)
{ "SetRegeneratingHealth", &LuaCreature::SetRegeneratingHealth },
#endif
{ "SetHover", &LuaCreature::SetHover },
{ "SetDisableGravity", &LuaCreature::SetDisableGravity },
{ "SetAggroEnabled", &LuaCreature::SetAggroEnabled },
@@ -810,6 +813,7 @@ ElunaRegister<Creature> CreatureMethods[] =
{ "SetEquipmentSlots", &LuaCreature::SetEquipmentSlots },
// Boolean
{ "IsRegeneratingHealth", &LuaCreature::IsRegeneratingHealth },
#if defined(TRINITY) || defined(AZEROTHCORE)
{ "IsDungeonBoss", &LuaCreature::IsDungeonBoss },
#endif