Changed AddItem to return item object

This commit is contained in:
Foereaper
2014-09-22 19:34:43 +02:00
parent 774df595a6
commit 0c72883009

View File

@@ -1972,10 +1972,23 @@ namespace LuaPlayer
{
uint32 itemId = Eluna::CHECKVAL<uint32>(L, 2);
uint32 itemCount = Eluna::CHECKVAL<uint32>(L, 3);
#ifndef TRINITY
Eluna::Push(L, player->StoreNewItemInInventorySlot(itemId, itemCount) ? true : false);
Eluna::Push(L, player->StoreNewItemInInventorySlot(itemId, itemCount));
#else
Eluna::Push(L, player->AddItem(itemId, itemCount));
uint32 noSpaceForCount = 0;
ItemPosCountVec dest;
InventoryResult msg = player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itemId, itemCount, &noSpaceForCount);
if (msg != EQUIP_ERR_OK)
itemCount -= noSpaceForCount;
if (itemCount == 0 || dest.empty())
return 1;
Item* item = player->StoreNewItem(dest, itemId, true, Item::GenerateItemRandomPropertyId(itemId));
if (item)
player->SendNewItem(item, itemCount, true, false);
Eluna::Push(L, item);
#endif
return 1;
}