Fix TC build

This commit is contained in:
Rochet2
2016-11-19 20:27:57 +02:00
parent 93f74c1adb
commit 2694720b1a

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@@ -2568,10 +2568,10 @@ namespace LuaUnit
damage = unit->CalcArmorReducedDamage(target, damage);
#endif
#ifdef TRINITY
// melee damage by specific school
if (!spell)
{
#ifdef TRINITY
DamageInfo dmgInfo(unit, target, damage, nullptr, schoolmask, SPELL_DIRECT_DAMAGE, BASE_ATTACK);
unit->CalcAbsorbResist(dmgInfo);
@@ -2585,7 +2585,29 @@ namespace LuaUnit
unit->DealDamageMods(target, damage, &absorb);
unit->DealDamage(target, damage, NULL, DIRECT_DAMAGE, schoolmask, NULL, false);
unit->SendAttackStateUpdate(HITINFO_AFFECTS_VICTIM, target, 0, schoolmask, damage, absorb, resist, VICTIMSTATE_HIT, 0);
return 0;
}
if (!spell)
return false;
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spell);
if (!spellInfo)
return false;
SpellNonMeleeDamage dmgInfo(unit, target, spell, spellInfo->GetSchoolMask());
damage = unit->SpellDamageBonusDone(target, spellInfo, damage, SPELL_DIRECT_DAMAGE);
damage = target->SpellDamageBonusTaken(unit, spellInfo, damage, SPELL_DIRECT_DAMAGE);
unit->CalculateSpellDamageTaken(&dmgInfo, damage, spellInfo);
unit->DealDamageMods(dmgInfo.target, dmgInfo.damage, &dmgInfo.absorb);
unit->SendSpellNonMeleeDamageLog(&dmgInfo);
unit->DealSpellDamage(&dmgInfo, true);
return 0;
#else
// melee damage by specific school
if (!spell)
{
uint32 absorb = 0;
uint32 resist = 0;
target->CalculateDamageAbsorbAndResist(unit, schoolmask, SPELL_DIRECT_DAMAGE, damage, &absorb, &resist);
@@ -2598,13 +2620,13 @@ namespace LuaUnit
unit->DealDamageMods(target, damage, &absorb);
unit->DealDamage(target, damage, NULL, DIRECT_DAMAGE, schoolmask, NULL, false);
unit->SendAttackStateUpdate(HITINFO_NORMALSWING2, target, schoolmask, damage, absorb, resist, VICTIMSTATE_NORMAL, 0);
#endif
return 0;
}
// non-melee damage
unit->SpellNonMeleeDamageLog(target, spell, damage);
return 0;
#endif
}
/**